I feel there isn't enough grindable games on Roblox.. Let's create one!

Most developers can be so greedy with money! The things they want are SO outrageous! Having enough money to buy food and pay rent during the development process, disgusting! Who do they think they are? Why would I as an employer care if they can afford to live while they work?

Confused by your use of the word “grindable”. Multiple games on the frontpage involve repeatable task for game progression.

Your proposal offers no specific game idea, doesn’t say what you contribute, and belittles potentiel partners.

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I’d say 99% of the time games are where you grind aren’t fun. You need to have a great game designer to make players enjoy it.

Also, developers have to pay rent. That’s not greedy at all.

Forgot to mention that there are plenty “grindable” games on Roblox. In almost every game in and outside of Roblox, you must grind to get the items you want.

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Well, I don’t really agree when you say that there isn’t enough grindable game. Almost every single simulator game involves a player starting off, getting pets, and they work their way to get better at the game, with more rare pets/achievements.

A good example is Bubble Gum Simulator, they have pets that would have a rarity chance of opening 1/5 which is a common chance to 1/5M+. Dedicated players who have a strong will to achieving this pet would spend days upon days just trying to open that one pet thus, making the game really grindable.

Another example is Murder Mystery 2, Assassin!, Mad Murderer or even any other game can be grindable as @i_ncendiarism said as long as there’s a way to get players addicted to a game for an asset or as I said, achievement, worldwide leaderboard placement e.t.c

Also, developers who are wanting to look for profit aren’t greedy. Some front page developers main job is developing games, and need to pay rent, buy food, pay for bills and expenses. For them to not only get paid until game release, but also basically gambling chances on the scale that if the game will either make profit or not is undoubtedly a huge risk. This could result in developers wasting hours upon hours, coming together to make a game for potentially no benefits.

You also didn’t specify what the game genre would be about, what the game main base would be targeted at, what the developers would be expected to achieve/complete in the project and more. As @Zabazz said, most developers would have a game idea on what they would be working on.

But goodluck to your project :smile:

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I’m not meaning Simulators as Grundy, cause those get boring relatively quickly. Then you play them all and are left with no games to play sometimes a lot get old so this is a team to make the new.

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But… simulators are grindy? And most games where grinding is the main concept are boring after a while. I think that you need to rethink your game concept, as I’m not sure how well it would work out. Who would want to make a game about a boring thing?

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This… isn’t how it works.

If you want to hire someone, you need to work on an agreeable payment before development starts, otherwise there will be problems. You can do this via percentage of game revenue, or upfront/periodic payments.

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Hi, good evening, I sent you an invitation to the discord, I’m a programmer, and if you want I have friends, artists and animators, this is it, we can talk in discord.

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I’ve “worked” with EnDark right before we had to let him go. But looking for a team that’s not getting paid and expecting to make a profitable game doesn’t seem like a good idea. No motivation and developers will move at their own pace which makes the team harder and harder to control.

Money Greedy Team. No team is “greedy” unless they want to make a few bucks. They want to make a quality paid game because it’s what they do for a living. Unless paid assets would be sloppy unless you find someone willing to do it. I’d take some time to rethink about this.

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When I meant grindy I meant you could come back to it and still have fun. As where Somulators if you go to high then you wait for next update it’s not very fun. But everyone’s been giving good ideas and once we pick a game as a team and the players. This will be successful if it’s the last thing that happens. You’ll see man.

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The motivation comes from what game we make, everyone’s excited to start so I’m trying to get people in quick, we only need a UI Artist left and maybe another Modeler that could be quite beneficial to the plans. Also I don’t exactly remember you unless you were the one who started rapid and I stopped because I had irl stuff getting in the way, which is probably the reason for a lot of games but I’ve been on repeatedly for the past 2 months everyday for 6-7 hours a day.

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In game development, and software in general, you bring one of two things to the table:

  • Financing.
  • Development skills.

A project manager simply isn’t going to provide value. A few assets isn’t going to get you anywhere.

It’s also something of a cliche to complain about a team being “money driven” as an excuse not to pay them. Passion doesn’t pay the bills. You can’t tell your landlord that you’re working on a Roblox game for a percentage of profits. It’s not greedy to want to be paid for your development work.

Percentage-based revenue schemes work, but if that’s all you’re offering you’re going to have to be doing a significant amount of the development work, or you’ll be out of luck finding people at all.

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Aren’t 90% of Roblox games grind-games? Jailbreak is about grinding money, FPS games are about grinding KOs, simulators are about grinding the desired object. You also seem to have no clue what you’re doing…


This is not meant to be offensive.

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If 90% of games are already grinding games, then what is the point of the post?

He’s looking for people to make grinding games.

When you’re a developer looking for work, you usually want to know what type of game you’re going to be working on, and it’s pretty unnecessary to call me out for it, when I’m just trying to get more info.

No idea where this came from, but I think I have a clue of what I’m doing since I’ve been on the platform for 8 years, and have played multiple grinding games.


This is not meant to be offensive.

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He legit said “there isn’t enough” I think 90 percent is enough…

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Umm… While I admire your effort and passion to do this. How exactly do you plan on getting anywhere if you don’t want to use robux on the game? Because…

Hard truth:
You need 100k+ robux at the minimum to really have a chance of making a popular game.

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Why did you reply to my thread?

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Oh my bad. I do it by habit sometimes accidently, I did not notice Sorry about that.

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And again, I did not create the thread, and I am not looking for people to help collaborate on a grinding game. I am simply replying to the post.

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I think you were mistaken. I wasn’t calling you out, I was agreeing with you.

I did not direct

Towards you Zabazz, but I was enforcing my point. :slight_smile:

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I know it’s not meant to be offensive, when I meant “grinding” I mean games you can play for hours on end just grinding the game without it getting old and boring then there is nothing to play when you look around. Thanks for your view on the subject

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