I need to hear specifics on this as well.
Heâs referring to when it was completely broken yesterday due to a map generation bug.
Weâve made a few optimizations with our joints count, but itâs still a memory hog and it needs a lot more.
cc @Master3395
I belive the game preformance has got a little better in this update to
Not sure what the âitem labelâ is for though, and the other side, and the middle is empty to xD.
Weapons I think should be late game as its easy to get an arsenal and bomb people within 3 minutes
The guns is so under powerful beside the grenade launcher anyways.
You have to really aim slowly to hit with anything, atleast the sniper can do one shot kill with headshot.
And the auto turrets, takes to long to reloadâŚ
@Defaultio, @Davidii, how long until re lanuch, i really like the game
Also the test place stops at 92% loading.
Theyâre fighting the latest roblox update that may have broken the Teleport API
We have reverted the change that we think caused the teleport issue. Teleports seem to be working correctly again.
Can we make it so friends can join friends, or people can join random servers, as itâs REALLY annoying when all leave right awayâŚ
Left click was cancelâŚ? I wondered why I couldnât place anything⌠The game was beautiful when I played it but I left because I assumed it was broken when I couldnât place anything.
readtheguibro
Well I didnât, and thatâs my fault, but Iâm also an experienced user on Roblox and your target audience isnât. So perhaps the instructions arenât clear enough?
Are you guys planning on fixing the freezing? I canât play the game for more than 15 minutes or less without the rendering starting to glitch and then it freezing completely.
You are right. Multiple players have had this same issue. Many have quit because they thought the game was broken. The controls are obviously an onboarding impediment and we will change it, and we wonât respond to playerâs legitimate complaints with snide comments cough cough.
Yeah, I notice a lot of developers, ROBLOX or not, tend to dismiss the âcustomer is always rightâ proverb because some people give really dumb suggestions â they would be right to come to the conclusion that the customer isnât right. âWhen the customer has a bad experience, itâs always your faultâ would be more appropriate. If people are having trouble with your game, their suggestions may not be the correct way to tackle the issue, but without a doubt thereâs a problem and youâre at fault.
The best example I can think of with the customer is probably wrong (even if their experience wasnât ideal) isâŚ
VIP rooms. Roleplay game VIP rooms in particular. People will ask for it to no end, and if you actually make one, some people will buy it but nobody will hang out there because everyone wants to be where the action is, which canât be in a place that excludes the majority of the players. It may end up hurting your game too.
Trust me, I would know
Or AutoNation
I only just played and I liked it but it feels clunky and I have no way to describe it at all. I completed about 60% of the tut because I thought I got the jist of it mining etc etc.
When I jumped into the game and quickly found out it was an attacking game I was like âwotâ and a few other people looked the same in chat. I was expecting it to be a mining tycoon or something similar
The âwaterâ at the bottom shouldnât be blue, blue is a friendly colour and the first thing I tried to do was jump in and died instantly. If needed, give it some effect to look more deadly (i.e. sparks flying out) so you know before you even do that to stop.
I played a few games and by the time Iâd built my base up everyone had left, it takes too long I feel to get the game going.