Ive recently made this wonderful A320-200, And after which I realized that I hit over 50k~60k ish Tris, And Im planning to sell this bad boy, Can it?
As you can see it is a very high detailed mesh, Is it still optimized/Sellable?
Ive recently made this wonderful A320-200, And after which I realized that I hit over 50k~60k ish Tris, And Im planning to sell this bad boy, Can it?
As you can see it is a very high detailed mesh, Is it still optimized/Sellable?
I’d say unless the entire interior was modeled as well, that plane could be remade with under 10k tris with a few compromises (baked textured windows, smooth shading while reducing rotation segments, optimizing n-gon patterns, etc.).
Sad thing is, the thing is probably for flight simulators like FlightLine, It has no interior to make the pain of tris to be lessened.
You can actually bypass the roblox tris problem. There are plugins that’ll automatically add your plane into the game. Creating custom parts. Here.
Woah! Thanks, I was reffering if this would Be still optimized and cant cause lag… I have over 30 parts
I believe you can create unions and unique objects to filter out any mass parts.
Im not sure about that, Wouldnt that create more lag?
Well. If it was me. I’d use unions. Instead of 10+ small parts.
hm, cant meshes be unioned? Im pretty sure they cant.
They ain’t meshes. They’re parts or wedges.