Way too funny and the fact that you pressed the button to stop recording but visualized in R6 lol!
Thats a really good idea, actually. Been wanting to do something VR-related for a long time now, may look into it.
I get the confusing, but I would like to clarify that this is entirely my work. I found no other good way to showcase my first time working with VR other then flossing, on camera.
How is this not related to development? He created something cool in VR. And as long as it’s not something like a single part it should go into #help-and-feedback:cool-creations.
thats a pretty pog floss
It IS in #help-and-feedback:cool-creations.
Aww man, I thought that you’re gonna do orange justice or take the L🤣
Anyways, WOW, you’re really pushing the limits of Roblox!! I’m impressed
Please understand what someone says before posting. I clearly said that it should go into #help-and-feedback:cool-creations and that G9nx said something incorrect.
Bit of a complex dance and it worked like eh, but it was a good shot nonetheless
You can see me hit my head on the bunk on my way back to pressing the stop button
Well take the L looks good,but there’s no leg movement at all!
Rift S doesn’t have leg tracking, lol. Best I can do is just assume where the leg is, but it’s not accurate
you could try foot planting for the legs maybe.
Can you elaborate? I’ve never heard of foot planting.
it requires alot of math and stuff, but it pretty much aligns your character’s leg with IK, like this:
This is some thing I did with vr a while ago, and watch how the legs kinda attach to the ground i guess
This is for r15, but its alot harder for r6
That would be a chore. I think ill leave it be for now, but thats amazing.
you can also make this with it which is pretty epic gamer
Reminds me of spore, haha. I’ve tried something like that in the past but it was incredibly basic and i don’t think i have much hopes of getting that to work correctly.
It also wouldn’t work too well with R6 anyways.
Wow, you can floss in VR in the Roblox Platform now? Amazing!
This is something I didn’t expect to see today. What a pleasant surprise.
Does this use cframe or tweening or AlignPosition and AlignOrientation? Aligning it or tweening would ensure that it is smooth.
Aligning will also prevent alot of server lag because you could use client network ownership to move on the client.