I keep getting fling when trying to jump close to the bag from my game, and i have no idea what's doing it

My character for some reason gets flinged randomly when trying to jump on the backpack, i think it has something to so with the ways that i used to attach the backpack to the character, even tho the ways when backpack on ground are enabled = false

https://youtu.be/EM79lLJyClY ← Youbube video of the problem

try setting can collide to false, although i think u want collision

Yes, i want collision with the bag, when it is in the hand, it is cancollide false, but on ground when the attachs to the player are disabled is collision is true, but it keeps flinging.

There’s a property of BaseParts called Massless. Set it to true on all parts in the backpack.

didnt work, i keep getting flinged when jumping close to the bag

maybe im in the wrong category, ops, this is probably a physics issue