I am currently working on a story game and at the end part, I have some problems with keeping the NPC from tripping. If you don’t know what I mean, it’s a humanoid state called FallingDown which makes the humanoid have no animation and lie down on the floor for a few moments and then get back up. The screenshot is what I mean:
I did find a solution that could keep this from happening and it was called SetStateEnabled and it was exactly what I needed. I added it to then code and it sort of worked. It didn’t exactly disable the FallingDown state for the NPC. It did try to stop it, but it didn’t stop it immediately and it didn’t stop it on time. The scenario that I’m using it is that your two friends are falling off a platform into the lava, but they’re hanging on the edge. You save one of them on time and pull them up back to the platform. That stuff worked but I got this FallingDown state. I couldn’t really find anything that helped.