What are you working on currently? I’m currently working on a lag test game, I currently have no more ideas for it though. It feels like I’m done but there’s a lot missing at the same time, so that’s why I have created this topic. I need ideas, or just tell me what I can do better!
“Does anyone have ideas for my lag testing game?”
“I already made an anchor option and a free explode”
" and a server sided large explosion "
“any ideas?”
Here’s a video:
robloxapp-20240603-1550414.wmv (8.4 MB)
[EDITED: Forgot to say, I don’t wanna crash the game, I wanna make it competitive so other people can look how many parts their client can handle. If it would crash instantly that would be no fun and no competition at all!]
Game has been released feel free to try and give feedback
3 Likes
Have you tried doing
game:GetService("RunService").Heartbeat:Connect(function()
string.rep("testing123",2^64)
end)
?
This should work
1 Like
huh? What do you mean, I mean it is working but is there a chance you’re on the wrong post?
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You wanted ideas for lag testing, yes?
This should cause significant lag.
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Can i leave the “testing123” there? And yes I did want ideas, I was just confused for a moment
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Yes, any string (other than blank) should work.
Also, I just tested and if you put the second argument too high it won’t work. I did 2^12 and it worked. Also I had to print it otherwise it didn’t lag.
game:GetService("RunService").Heartbeat:Connect(function()
print(string.rep("string",2^12))
end)
-- this lags the server
It might crash if you run it too long idk
3 Likes
alright! Thank you, I’ll use this.
2 Likes
My PC literally went br when it heard this lol, it literally prints 48 texts in just a server heartbeat
2 Likes
Putting big particles close to the camera lags Roblox for some reason. Try making an explosion at the camera’s position, it spawns a lot of particles.
1 Like
game:GetService("RunService").Heartbeat:Connect(function()
while true do
local epic = Instance.new("Part")
epic.Size = Vector3.new(math.huge,math.huge,math.huge)
epic.Anchored = true
end
end)
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while true do
while true do
while true do
while true do
end
end
end
end
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Make something that shoots raycasts from the player every heartbeat, each time doubling the amount of raycasts fired from before. (I can’t script this, I don’t know enough to make it for you )
3 Likes
All good, I might ask AI or watch youtube!
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huge math :o maybe I’ll do it!
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Not sure if I can do this, I’ll try but maybe just maybe!
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literally crashed my game lol nice job, but then that means I will not use it, sorry!
isn’t that the point of this topic?
2 Likes
Well I forgot to say that it’s not supposed to crash it’s supposed to make it even laggier. I’m planning to add values and a scoreboard so people can flex their parts. There’s no competition if you’re just gonna crash instantly like others.
2 Likes
You could add a basin designed to hold a ton of small objects lagging the game.
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Do you mind me asking what that is?
1 Like