I need ideas for my lag testing game

What are you working on currently? I’m currently working on a lag test game, I currently have no more ideas for it though. It feels like I’m done but there’s a lot missing at the same time, so that’s why I have created this topic. I need ideas, or just tell me what I can do better!

image “Does anyone have ideas for my lag testing game?”
image “I already made an anchor option and a free explode”
image " and a server sided large explosion "
image “any ideas?”

Here’s a video:
robloxapp-20240603-1550414.wmv (8.4 MB)

[EDITED: Forgot to say, I don’t wanna crash the game, I wanna make it competitive so other people can look how many parts their client can handle. If it would crash instantly that would be no fun and no competition at all!]

Game has been released feel free to try and give feedback

3 Likes

Have you tried doing

game:GetService("RunService").Heartbeat:Connect(function()
     string.rep("testing123",2^64)
end)

?

This should work

1 Like

huh? What do you mean, I mean it is working but is there a chance you’re on the wrong post?

1 Like

You wanted ideas for lag testing, yes?

This should cause significant lag.

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Can i leave the “testing123” there? And yes I did want ideas, I was just confused for a moment

1 Like

Yes, any string (other than blank) should work.

Also, I just tested and if you put the second argument too high it won’t work. I did 2^12 and it worked. Also I had to print it otherwise it didn’t lag.

game:GetService("RunService").Heartbeat:Connect(function()
	print(string.rep("string",2^12))
end)
-- this lags the server

It might crash if you run it too long idk

3 Likes

alright! Thank you, I’ll use this.

2 Likes

My PC literally went br when it heard this lol, it literally prints 48 texts in just a server heartbeat

2 Likes

Putting big particles close to the camera lags Roblox for some reason. Try making an explosion at the camera’s position, it spawns a lot of particles.

1 Like
game:GetService("RunService").Heartbeat:Connect(function()
	
	while true do
		
	local epic = Instance.new("Part")
	epic.Size = Vector3.new(math.huge,math.huge,math.huge)
	epic.Anchored = true
		
		
	end
	

end)
1 Like
while true do
 while true do
  while true do
   while true do
   end
  end
 end
end
1 Like

Make something that shoots raycasts from the player every heartbeat, each time doubling the amount of raycasts fired from before. (I can’t script this, I don’t know enough to make it for you :sob:)

3 Likes

All good, I might ask AI or watch youtube!

1 Like

huge math :o maybe I’ll do it!

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Not sure if I can do this, I’ll try but maybe just maybe!

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literally crashed my game lol nice job, but then that means I will not use it, sorry!

isn’t that the point of this topic?

2 Likes

Well I forgot to say that it’s not supposed to crash it’s supposed to make it even laggier. I’m planning to add values and a scoreboard so people can flex their parts. There’s no competition if you’re just gonna crash instantly like others.

2 Likes

You could add a basin designed to hold a ton of small objects lagging the game.

1 Like

Do you mind me asking what that is?

1 Like