I spawn as R15 even tho my game is R6?

Why do I spawn as R15 even tho my game is set to R6?
And when I reset, it makes me R6…
Anyone else have this problem?

7 Likes

Are you sure you’ve marked this option in Roblox Studio and then saved it?

It works perfectly for me

1 Like

Yes I have, I’ve made sure already, but when I spawn and my character hasnt loaded yet (invisible) then equip a tool, it turns me into R15.

What tool is it? There might be a script inside the tool that makes the player r15 or something

A combat system, it’s compatible with both R6 and R15, my friend commisioned it for me.

If there isn’t a bug in the script, then it might be the system. It works fine for me so I’m not sure. Could you provide the actual script (since this is literally scripting support) so we can take a look at it and tell you what might be causing it?

It’s a whole system, different scripts, modules, etc. so that would take very long and I don’t think the script is broken since it has no errors or whatsoever… :frowning_face:

If the scripts are named, try finding a script that you think deals with things like humanoid, etc.

FrameWorkClient modulescript
local FrameWork = {}

--// Variables //--
local Modules = {
	["Hitbox"] = require(game.ReplicatedStorage.Modules:WaitForChild("Hitbox"));
	["CamShaker_Mod"] = require(game.ReplicatedStorage.Modules:WaitForChild("CameraShaker"));
	["GlobalEffects"] = require(script:WaitForChild("Global_Effects"))
}

local Tween = game:GetService("TweenService")

--// Global Functions //--
function _G.Debris(Thing,Time)
	if Time ~= nil and Thing ~= nil then
		game.Debris:AddItem(Thing,Time)
	end
end

--// Play Animation //--
function FrameWork.Animation(AnimationObject,Hum,Type)
	if Type == nil then
		if AnimationObject ~= nil and Hum ~= nil then
			local Animation = Hum:LoadAnimation(AnimationObject)
			Animation:Play(0.100000001, 1.15)
		end
	elseif Type == "Stop" then
		local AnimationTracks = Hum:GetPlayingAnimationTracks()
		for i, track in pairs (AnimationTracks) do
			if track.Name == AnimationObject then
				track:Stop()
			end
		end
	end
end

--// Cam Shake //--
function FrameWork.CamShake(Type,Root)
	if Type ~= nil and Root ~= nil then
		if Type == "Hit" then
			Modules.CamShaker_Mod.TinyShake(Root.Position)
		end
	end
end


--// Unblock //--
function FrameWork.Unblock(Hum)
	if Hum ~= nil then
		local AnimationTracks = Hum:GetPlayingAnimationTracks()
		for i, track in pairs (AnimationTracks) do
			if track.Name == "Block" or track.Name == "SwordBlock" then
				track:Stop()
			end
		end
	end
end

--// Play Sound //--
function FrameWork.Sound(SoundObject,Properties,DebrisTime)
	if SoundObject ~= nil and Properties ~= nil then
		local Sound = SoundObject:Clone()
		for i,v in pairs(Properties) do
			Sound[i] = v
		end
		Sound:Play()
		if DebrisTime then
			_G.Debris(Sound,DebrisTime)
		end
	end
end

--// Create Ting //--
function FrameWork.CreateTing(Type,Properties,DebrisTime)
	if Type ~= nil and Properties ~= nil then
		local Thing = Instance.new(Type)
		--// Properties //--
		for i,v in pairs(Properties) do
			Thing[i] = v
		end
		if DebrisTime then
			_G.Debris(Thing,DebrisTime)
		end
	end
end

--// Damage Text //--
function FrameWork.DamageTing(Humrp,Damage,Type,Color)
	if Humrp ~= nil and Damage ~= nil then
		if Type == nil then
			local bill = game.ReplicatedStorage.Effects.Dmg:Clone()
			bill.Parent = Humrp
			if Damage >= 7.5 then
				local random = math.random(1, 7)
				local message
				if random == 1 then
					message = "OH! THATS A BASEBALL!"
				elseif random == 2 then
					message =  "PACKWATCH!"
				elseif random == 3 then
					message = "SHINEI!"
				elseif random == 4 then
					message = "SKILL ISSUE!"
				elseif random == 5 then
					message = "COPE!"
				elseif random == 6 then
					message = "RATIO!"
				elseif random == 7 then
					message = "Deal with it."
				end
				bill.Frame.TextLabel.Text = message
			else
				bill.Frame.TextLabel.Text = tostring(Damage)
			end
			coroutine.resume(coroutine.create(function()
				game.Debris:AddItem(bill,1.2)
				local Tween2 = game:GetService("TweenService"):Create(bill,TweenInfo.new(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.Out,0,false,0),{StudsOffset = Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))})
				Tween2:Play()
				local randRot = math.random(-30,30)
				local Tween6 = game:GetService("TweenService"):Create(bill.Frame.TextLabel,TweenInfo.new(.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out,0,false,0),{Rotation = randRot})
				Tween6:Play()
				--local Tween = game:GetService("TweenService"):Create(bill.TextLabel,TweenInfo.new(1,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out,0,false,0),{TextColor3 = Color3.fromRGB(255, 255, 255)})
				--Tween:Play()
				wait(0.55)
				local Tween = game:GetService("TweenService"):Create(bill.Frame.TextLabel,TweenInfo.new(.5,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out,0,false,0),{TextSize = 0})
				Tween:Play()
				local Tween = game:GetService("TweenService"):Create(bill.Frame.TextLabel,TweenInfo.new(1,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out,0,false,0),{TextColor3 = Color3.fromRGB(255, 0, 0)})
				Tween:Play()
				local Tween3 = game:GetService("TweenService"):Create(bill.Frame.TextLabel,TweenInfo.new(2,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out,0,false,0),{TextTransparency = 1,TextStrokeTransparency = 1})
				Tween3:Play()
			end))
		elseif Type == "TextT" and Color ~= nil then
			local bill = game.ReplicatedStorage.Effects.Dmg:Clone()
			bill.Parent = Humrp
			bill.Frame.TextLabel.Text = Damage
			bill.Frame.TextLabel.TextSize = 25
			bill.Frame.TextLabel.TextColor3 = Color
			coroutine.resume(coroutine.create(function()
				game.Debris:AddItem(bill,1.2)
				local randRot = math.random(-30,30)
				local Tween6 = game:GetService("TweenService"):Create(bill.Frame.TextLabel,TweenInfo.new(.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out,0,false,0),{Rotation = randRot})
				Tween6:Play()
				--local Tween = game:GetService("TweenService"):Create(bill.TextLabel,TweenInfo.new(1,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out,0,false,0),{TextColor3 = Color3.fromRGB(255, 255, 255)})
				--Tween:Play()
				wait(.5)
				local Tween = game:GetService("TweenService"):Create(bill.Frame.TextLabel,TweenInfo.new(.5,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out,0,false,0),{TextSize = 35})
				Tween:Play()
				local Tween3 = game:GetService("TweenService"):Create(bill.Frame.TextLabel,TweenInfo.new(.5,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out,0,false,0),{TextTransparency = 1,TextStrokeTransparency = 1})
				Tween3:Play()
			end))
		end
	end
end

--// Sword Stuff //--
function FrameWork.SwordSpawn(plr)
	if plr ~= nil then
		repeat wait() until plr.Character ~= nil and plr.Character:FindFirstChild("UpperTorso") ~= nil
		local Sword = game.ReplicatedStorage.Swords:FindFirstChild("Basic Sword"):Clone()
		Sword.Parent = plr.Character
		local MainCframe = plr.Character.Torso.CFrame * CFrame.new(-1,-1.2,-.9)
		Sword:SetPrimaryPartCFrame(MainCframe * CFrame.Angles(math.rad(110),0,0))
		--// Weld 
		local Weld = Instance.new("WeldConstraint")
		Weld.Part0 = Sword.Handle
		Weld.Part1 = plr.Character.Torso
		Weld.Parent = Sword.Handle
		Weld.Name = "MainWeld"
	end
end

function FrameWork.SwordUnsheathe(plr,SwordName)
	if plr ~= nil and SwordName ~= nil then
		repeat wait() until plr.Character ~= nil and plr.Character:FindFirstChild("Right Arm") ~= nil
		if plr.Character ~= nil and plr.Character:FindFirstChild(SwordName) ~= nil then
			local Sword = plr.Character:FindFirstChild(SwordName)
			if Sword.Handle:FindFirstChild("MainWeld") ~= nil then
				Sword.Handle:FindFirstChild("MainWeld"):Destroy()
			end
			if not plr.Character:FindFirstChild("SwordOut") then
				local SwordOut = Instance.new("BoolValue")
				SwordOut.Name = "SwordOut"
				SwordOut.Parent = plr.Character
			end
			local MainCframe = plr.Character["Right Arm"].CFrame * CFrame.new(0,-.1,0)
			Sword:SetPrimaryPartCFrame(MainCframe * CFrame.Angles(math.rad(90),0,math.rad(180)))
			--// Weld 
			local Weld = Instance.new("WeldConstraint")
			Weld.Part0 = Sword.Handle
			Weld.Part1 = plr.Character["Right Arm"]
			Weld.Parent = Sword.Handle
			Weld.Name = "MainWeld"
		end
	end
end

function FrameWork.SwordSheathe(plr,SwordName)
	if plr ~= nil and SwordName ~= nil then
		repeat wait() until plr.Character ~= nil and plr.Character:FindFirstChild("Torso") ~= nil
		if plr.Character ~= nil and plr.Character:FindFirstChild(SwordName) ~= nil then
			local Sword = plr.Character:FindFirstChild(SwordName)
			if Sword.Handle:FindFirstChild("MainWeld") ~= nil then
				Sword.Handle:FindFirstChild("MainWeld"):Destroy()
			end
			if plr.Character:FindFirstChild("SwordOut") then
				plr.Character:FindFirstChild("SwordOut"):Destroy()
			end
			local MainCframe = plr.Character.Torso.CFrame * CFrame.new(-1,-1.2,-.9)
			Sword:SetPrimaryPartCFrame(MainCframe * CFrame.Angles(math.rad(110),0,0))
			--// Weld 
			local Weld = Instance.new("WeldConstraint")
			Weld.Part0 = Sword.Handle
			Weld.Part1 = plr.Character.Torso
			Weld.Parent = Sword.Handle
			Weld.Name = "MainWeld"
		end
	end
end

--// Ground Slam Effects //--
function FrameWork.GroundSlam(EnemyRoot,CFrameMain,MainChar)
	if EnemyRoot ~= nil and CFrameMain ~= nil then
		--// Sound
		local Sound = game.ReplicatedStorage.Sounds.Slam:FindFirstChild("Ground_Slam3"):Clone()
		Sound.Parent = EnemyRoot
		Sound:Play()
		_G.Debris(Sound,2)
		
		--// Beam Effects
		for i=1,3 do
			local Sphere = game.ReplicatedStorage.Effects:FindFirstChild("Sphere"):Clone()
			Sphere.Parent = workspace.FX
			Sphere.CFrame = EnemyRoot.CFrame
			Sphere.Orientation = Vector3.new(math.random(-90,90),0,math.random(-90,90))
			Sphere.Size = Vector3.new(2.6, math.random(15,20), 2.6)

			Tween:Create(Sphere, TweenInfo.new(.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out), {CFrame = Sphere.CFrame*CFrame.new(0,20,0),Size = Vector3.new(0,0,0),Transparency = 0.4}):Play()

			game.Debris:AddItem(Sphere,1)
		end
		--// Ground Slam Particles 
		local Ground_Slam = game.ReplicatedStorage.Effects:WaitForChild("GroundSlam"):Clone()
		Ground_Slam.Parent = workspace.FX
		Ground_Slam.CFrame = CFrameMain * CFrame.new(0,-2,0)
		game.Debris:AddItem(Ground_Slam,4)
		--// Raycast For Hit //--
		local rayOrigin,rayDirection,params = CFrameMain.Position,CFrameMain.UpVector * -20,RaycastParams.new()
		local tableyes = {EnemyRoot.Parent,workspace.FX,MainChar}
		for i,v in pairs(workspace.FX:GetDescendants()) do
			if v:IsA("BasePart") then
				table.insert(tableyes,v)
			end
		end
		params.FilterDescendantsInstances,params.FilterType = tableyes,Enum.RaycastFilterType.Blacklist
		local Hit = workspace:Raycast(rayOrigin,rayDirection,params)
		if Hit then
			for i,v in pairs(Ground_Slam:GetDescendants()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
					if v.Name == "Smoke" then-- or "Rocks" then
						v.Color = ColorSequence.new(Hit.Instance.Color)
					end
				end
			end
		end
		--// Ground Rocks
		Modules.GlobalEffects.Ground_Rocks(15,CFrameMain,EnemyRoot.Parent,Vector3.new(2.3,2.3,2.3),5,3,MainChar)
		--// Flying Rocks
		Modules.GlobalEffects.Flying_Debris(CFrameMain * CFrame.new(0,-5,0),EnemyRoot.Parent,75,55,5,MainChar)
	end
end

--// Normal Combat //--
function FrameWork.Combat(Type,MainChar,EnemyChar,Count)
	if Type == "Hit" then
		--// Sounds, Animations, CFrame Setting, etc.. //--
		if Count ~= nil then
			FrameWork.Sound(game.ReplicatedStorage.Sounds.Hit:WaitForChild("Punch"..Count),{Parent = EnemyChar.HumanoidRootPart},2)
			if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
				FrameWork.Animation(game.ReplicatedStorage.Animations.Hit:WaitForChild("Recoil"..Count),EnemyChar.Humanoid)
				if EnemyChar:FindFirstChild("Blocking") == nil then
					EnemyChar.HumanoidRootPart.CFrame = CFrame.new(EnemyChar.HumanoidRootPart.Position,MainChar.HumanoidRootPart.Position)
				end
				if Count < 5 then
					FrameWork.CreateTing("BodyVelocity",{Parent = EnemyChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,0,4e4),Velocity = MainChar.HumanoidRootPart.CFrame.LookVector * 30},.05)
				elseif Count == 5 then
					FrameWork.CreateTing("BodyVelocity",{Parent = EnemyChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,0,4e4),Velocity = MainChar.HumanoidRootPart.CFrame.LookVector * 50},.2)
					local AdditionalForce = 50
					local HumanoidRootPart = EnemyChar:WaitForChild("HumanoidRootPart");
						HumanoidRootPart:ApplyImpulse(Vector3.new(HumanoidRootPart.AssemblyMass * AdditionalForce, 0, 0)) -- takes Vector3(x, y, z)
				end
			end
			if game.Players:FindFirstChild(MainChar.Name) ~= nil and game.ReplicatedStorage.PlayersData:FindFirstChild(MainChar.Name.."Data") ~= nil and game.ReplicatedStorage.PlayersData[MainChar.Name.."Data"]:FindFirstChild("Hit") ~= nil then
				game.ReplicatedStorage.PlayersData[MainChar.Name.."Data"].Hit.Value += 1
			end
			EnemyChar.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
		end
		--// Effects :) //--
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
			local HitEffect = game.ReplicatedStorage.Effects.HitEffect:WaitForChild("HitEffect"):Clone()
			HitEffect.Parent = EnemyChar.HumanoidRootPart
			_G.Debris(HitEffect,2)
			for i,v in pairs(HitEffect:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
				end
			end
		end
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
			local HitEffect = game.ReplicatedStorage.Effects.HitEffect:WaitForChild("HitEffect"):Clone()
			HitEffect.Parent = EnemyChar.HumanoidRootPart
			_G.Debris(HitEffect,2)
			for i,v in pairs(HitEffect:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
				end
			end
		end
	elseif Type == "BlockSword" then
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
			FrameWork.Animation(game.ReplicatedStorage.Animations.Blocking:WaitForChild("BlockHit"),EnemyChar.Humanoid)
			FrameWork.Sound(game.ReplicatedStorage.Sounds.Block:WaitForChild("SwordBlock"..Count),{Parent = EnemyChar.HumanoidRootPart},2)
			local BlockHit = game.ReplicatedStorage.Effects.BlockingSword:WaitForChild("BlockingSword"):Clone()
			BlockHit.Parent = EnemyChar.HumanoidRootPart
			BlockHit.WorldOrientation = Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))
			_G.Debris(BlockHit,2)
			for i,v in pairs(BlockHit:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
				end
			end
			FrameWork.CreateTing("BodyVelocity",{Parent = EnemyChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,0,4e4),Velocity = MainChar.HumanoidRootPart.CFrame.LookVector * 16},.05)
			EnemyChar.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
		end
	elseif Type == "SwordHit" then
		--// Sounds, Animations, CFrame Setting, etc.. //--
		if Count ~= nil then
			FrameWork.Sound(game.ReplicatedStorage.Sounds.Sword:WaitForChild("Sword"..Count),{Parent = EnemyChar.HumanoidRootPart},2)
			if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
				FrameWork.Animation(game.ReplicatedStorage.Animations.Hit:WaitForChild("Recoil"..Count),EnemyChar.Humanoid)
				if EnemyChar:FindFirstChild("Blocking") == nil then
					EnemyChar.HumanoidRootPart.CFrame = CFrame.new(EnemyChar.HumanoidRootPart.Position,MainChar.HumanoidRootPart.Position)
				end
				if Count < 5 then
					FrameWork.CreateTing("BodyVelocity",{Parent = EnemyChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,0,4e4),Velocity = MainChar.HumanoidRootPart.CFrame.LookVector * 16.5},.05)
				elseif Count == 5 then
					FrameWork.CreateTing("BodyVelocity",{Parent = EnemyChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,0,4e4),Velocity = MainChar.HumanoidRootPart.CFrame.LookVector * 30},.2)
				end
				EnemyChar.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
			end
			if game.Players:FindFirstChild(MainChar.Name) ~= nil and game.ReplicatedStorage.PlayersData:FindFirstChild(MainChar.Name.."Data") ~= nil and game.ReplicatedStorage.PlayersData[MainChar.Name.."Data"]:FindFirstChild("Hit") ~= nil then
				game.ReplicatedStorage.PlayersData[MainChar.Name.."Data"].Hit.Value += 1
			end
		end
		--// Effects :) //--
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
			local HitEffect = game.ReplicatedStorage.Effects.Slash:WaitForChild("Slash"):Clone()
			HitEffect.Parent = EnemyChar.HumanoidRootPart
			_G.Debris(HitEffect,2)
			for i,v in pairs(HitEffect:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
				end
			end
		end
	elseif Type == "Block" then
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
			FrameWork.Animation(game.ReplicatedStorage.Animations.Blocking:WaitForChild("BlockHit"),EnemyChar.Humanoid)
			FrameWork.Sound(game.ReplicatedStorage.Sounds.Block:WaitForChild("BlockHit"..Count),{Parent = EnemyChar.HumanoidRootPart},1.5)
			local BlockHit = game.ReplicatedStorage.Effects.Block:WaitForChild("Blocking"):Clone()
			BlockHit.Parent = EnemyChar.HumanoidRootPart
			_G.Debris(BlockHit,2)
			for i,v in pairs(BlockHit:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
				end
			end
			FrameWork.CreateTing("BodyVelocity",{Parent = EnemyChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,0,4e4),Velocity = MainChar.HumanoidRootPart.CFrame.LookVector * 16},.05)
			EnemyChar.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
		end
	elseif Type == "PerfectBlock" then
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("Humanoid") ~= nil then
			FrameWork.Sound(game.ReplicatedStorage.Sounds.Block:WaitForChild("PerfectBlock"),{Parent = MainChar.HumanoidRootPart},1.2)
			FrameWork.Animation(game.ReplicatedStorage.Animations.Hit:WaitForChild("Recoil5"),MainChar.Humanoid)
			--// Effects //--
			local PB = game.ReplicatedStorage.Effects.PB:WaitForChild("PB"):Clone()
			PB.Parent = EnemyChar.HumanoidRootPart
			_G.Debris(PB,2)
			for i,v in pairs(PB:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v.Name)
				end
			end
		end
	elseif Type == "BlockBroken" then
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("Humanoid") ~= nil then
			FrameWork.Animation(game.ReplicatedStorage.Animations.Blocking:WaitForChild("BlockBreak"),EnemyChar.Humanoid)
			FrameWork.Sound(game.ReplicatedStorage.Sounds.Block:WaitForChild("BlockBreak"),{Parent = MainChar.HumanoidRootPart},2.3)
			FrameWork.CreateTing("BodyVelocity",{Parent = EnemyChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,0,4e4),Velocity = MainChar.HumanoidRootPart.CFrame.LookVector * 16},.05)
			local BlockBreak = game.ReplicatedStorage.Effects.BlockBroken:WaitForChild("BlockBroken"):Clone()
			BlockBreak.Parent = EnemyChar.HumanoidRootPart
			_G.Debris(BlockBreak,2)
			for i,v in pairs(BlockBreak:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
				end
			end
			coroutine.resume(coroutine.create(function()
				wait(2)
				FrameWork.Animation("BlockBreak",EnemyChar.Humanoid,"Stop")
			end))
			EnemyChar.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
		end
	elseif Type == "Air_Up" then
		--// Settings //--
		if game.Players:FindFirstChild(MainChar.Name) ~= nil and game.ReplicatedStorage.PlayersData:FindFirstChild(MainChar.Name.."Data") ~= nil and game.ReplicatedStorage.PlayersData[MainChar.Name.."Data"]:FindFirstChild("Hit") ~= nil then
			game.ReplicatedStorage.PlayersData[MainChar.Name.."Data"].Hit.Value += 1
		end
		FrameWork.Sound(game.ReplicatedStorage.Sounds.Hit:WaitForChild("Punch3"),{Parent = EnemyChar.HumanoidRootPart},2)
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
			FrameWork.Animation(game.ReplicatedStorage.Animations.Hit:WaitForChild("Recoil4"),EnemyChar.Humanoid)
			EnemyChar.HumanoidRootPart.CFrame = CFrame.new(EnemyChar.HumanoidRootPart.Position,MainChar.HumanoidRootPart.Position)
			--// Raycasting
			local cframetarget = EnemyChar.HumanoidRootPart.CFrame*CFrame.new(0,20,0)
			local r1,r2 = EnemyChar.HumanoidRootPart.Position,EnemyChar.HumanoidRootPart.CFrame.upVector*200
			local results = workspace:Raycast(r1,r2)
			local rot = EnemyChar.HumanoidRootPart.CFrame-EnemyChar.HumanoidRootPart.Position
			
			if results ~= nil and results.Position ~= nil and (results.Position-r1).Magnitude <20 then
				cframetarget = CFrame.new(results.Position)*rot
			end
			FrameWork.CreateTing("BodyPosition",{Parent = MainChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,4e4,4e4),Position = MainChar.HumanoidRootPart.Position + Vector3.new(0,12,0),P = 2e4},1.7)
			FrameWork.CreateTing("BodyPosition",{Parent = EnemyChar.HumanoidRootPart,MaxForce = Vector3.new(4e4,4e4,4e4),Position = cframetarget * CFrame.new(0,12,1.5).Position,P = 2e4,Name = "Air_Up_Pos"},1.4)
		end
		--// Effects //--
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
			local HitEffect = game.ReplicatedStorage.Effects.HitEffect:WaitForChild("HitEffect"):Clone()
			HitEffect.Parent = EnemyChar.HumanoidRootPart
			_G.Debris(HitEffect,2)
			for i,v in pairs(HitEffect:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
				end
			end
			--// Shockwave
			local Ring = game.ReplicatedStorage.Effects:WaitForChild("Ring"):Clone()
			Ring.CFrame = MainChar.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0)
			Ring.Parent = workspace.FX
			Ring.Size *= 2
			game.Debris:AddItem(Ring,3)
			Tween:Create(Ring, TweenInfo.new(.45,Enum.EasingStyle.Sine,Enum.EasingDirection.Out), {Size = Ring.Size * 2,Transparency = 1}):Play()
			--// Center Thing
			local Center = game.ReplicatedStorage.Effects:WaitForChild("Wave"):Clone()
			Center.CFrame = MainChar.HumanoidRootPart.CFrame * CFrame.new(0,-2,0)
			Center.Parent = workspace.FX
			Center.Orientation += Vector3.new(0,0,180)
			Center.Size = Vector3.new(0.684, 14.553, 0.456)
			game.Debris:AddItem(Center,.45)
			Tween:Create(Center, TweenInfo.new(.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out), {Size = Vector3.new(0.001, 14.553, 0.001),Transparency = 0,CFrame = Center.CFrame * CFrame.new(0,-6,0)}):Play()
		end
		wait(.45)
		FrameWork.Sound(game.ReplicatedStorage.Sounds.Swings:WaitForChild("Swing"),{Parent = EnemyChar.HumanoidRootPart},2)
		FrameWork.Animation(game.ReplicatedStorage.Animations.Punches:WaitForChild("Air_Down"),MainChar.Humanoid)
		wait(.15)
		if game.Players:FindFirstChild(MainChar.Name) ~= nil and game.ReplicatedStorage.PlayersData:FindFirstChild(MainChar.Name.."Data") ~= nil and game.ReplicatedStorage.PlayersData[MainChar.Name.."Data"]:FindFirstChild("Hit") ~= nil then
			game.ReplicatedStorage.PlayersData[MainChar.Name.."Data"].Hit.Value += 1
		end
		--// Effects //--
		FrameWork.Sound(game.ReplicatedStorage.Sounds.Hit:WaitForChild("Punch5"),{Parent = EnemyChar.HumanoidRootPart},2)
		if EnemyChar:FindFirstChild("Humanoid") ~= nil and EnemyChar.Humanoid.Health > 0 and EnemyChar:FindFirstChild("HumanoidRootPart") ~= nil and MainChar:FindFirstChild("HumanoidRootPart") ~= nil then
			local HitEffect = game.ReplicatedStorage.Effects.HitEffect:WaitForChild("HitEffect"):Clone()
			HitEffect.Parent = EnemyChar.HumanoidRootPart
			_G.Debris(HitEffect,2)
			for i,v in pairs(HitEffect:GetChildren()) do
				if v:IsA("ParticleEmitter") then
					v:Emit(v:GetAttribute("EmitCount"))
				end
			end
		end
		FrameWork.Animation(game.ReplicatedStorage.Animations.Hit:WaitForChild("Recoil5"),EnemyChar.Humanoid)
		--// Move Enemy Player //--
		if EnemyChar.HumanoidRootPart ~= nil and EnemyChar.Humanoid ~= nil and EnemyChar ~= nil then
			local root = MainChar.HumanoidRootPart
			local vRoot = EnemyChar.HumanoidRootPart
			local direction = CFrame.new(root.Position,root.Position+(root.CFrame.lookVector*12)+(root.CFrame.upVector*-10) ).lookVector*300
			local start= root.Position
			local params = RaycastParams.new()
			params.FilterDescendantsInstances = {MainChar,workspace.FX, EnemyChar}
			params.FilterType = Enum.RaycastFilterType.Blacklist
			local results = workspace:Raycast(start,direction,params)
			if results ~= nil and results.Instance ~= nil and (results.Position-start).Magnitude <= 300 then
				if vRoot:FindFirstChild("Air_Up_Pos") ~= nil then
					vRoot:FindFirstChild("Air_Up_Pos"):Destroy()
				end
				local cf = CFrame.new(results.Position,results.Position+results.Normal)
				local targetcf = cf*CFrame.new(0,0,-.5)
				local x,y,z = targetcf:ToOrientation()
				local rot = vRoot.CFrame -vRoot.Position
				local cframe = CFrame.new(targetcf.p)*rot
				local point2 = CFrame.new(results.Position,vRoot.Orientation)*CFrame.new(0,4.5,0)
				Tween:Create(vRoot,TweenInfo.new(.15,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{CFrame = point2}):Play()
				--print("Damaged")
				wait(.07)
				FrameWork.GroundSlam(vRoot,CFrame.new(results.Position)*CFrame.new(0,4.5,0),MainChar)
				EnemyChar.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
			else
				FrameWork.CreateTing("BodyVelocity",{Parent = vRoot,Velocity = direction, MaxForce = 4e4,4e4,4e4},.25)
			end
		end
	end
end

--// Hitbox Function  Client //--
function FrameWork.Hitbox(Player,root,detectiondistancefromrootpart,hitboxsize)
	local point = root.CFrame*CFrame.new(0,0,-detectiondistancefromrootpart)
	local region = Modules.Hitbox.new(point,Vector3.new(hitboxsize,hitboxsize,hitboxsize))
	local parts = region:FindPartsInRegion3WithIgnoreList({Player.Character},100)

	local doing = false

	for i,v in pairs(parts) do
		local victim = v.Parent
		if victim ~= nil and root:IsDescendantOf(victim) == false and doing == false and victim:FindFirstChild("Humanoid") ~= nil and victim:FindFirstChild("HumanoidRootPart") ~= nil and victim.Humanoid.Health >0 and victim.Humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
			doing = true
			local cos = victim.HumanoidRootPart.CFrame.lookVector:Dot(CFrame.new(root.Position,victim.HumanoidRootPart.Position).lookVector)
			if victim:FindFirstChild("Blocking") and cos > .7 then --// Blocking But Got Hit From Behind :) //--
				FrameWork.Combat("Hit",Player.Character,victim)
			elseif victim:FindFirstChild("Blocking") and not victim.Blocking:FindFirstChild("Perfect Block") then --// Normal Block //--
				FrameWork.Combat("Block",Player.Character,victim)
			elseif victim:FindFirstChild("Blocking") and victim.Blocking:FindFirstChild("Perfect Block") then --// Perfect block //--
				FrameWork.Combat("PerfectBlock",Player.Character,victim)
			else --// Normal Hit //--
				FrameWork.Combat("Hit",Player.Character,victim)
			end
		end
	end
 end

return FrameWork
FrameWorkServer modulescript
local FrameWork = {}

--// Variables //--
local Modules = {
	["Hitbox"] = require(game.ReplicatedStorage.Modules:WaitForChild("Hitbox"))
}

local ClientR = game.ReplicatedStorage.Remotes:WaitForChild("HandlerFireClient")

--// Global Functions //--
function _G.Debris(Thing,Time)
	if Time ~= nil and Thing ~= nil then
		game.Debris:AddItem(Thing,Time)
	end
end

--// Normal Functions //--
function FrameWork.CreateVariable(Type,Properties,DebrisTime)
	if Type ~= nil and Properties ~= nil then
		local Thing = Instance.new(Type)
		--// Properties //--
		for i,v in pairs(Properties) do
			Thing[i] = v
		end
		if DebrisTime then
			_G.Debris(Thing,DebrisTime)
		end
	end
end

function FrameWork.Unblock(Char)
	if Char ~= nil and Char:FindFirstChild("Blocking") ~= nil and Char:FindFirstChild("Humanoid") ~= nil then
		for i,v in pairs(Char:GetChildren()) do
			if v.Name == "Blocking" then
				v:Destroy()
			end
		end
		ClientR:FireAllClients("FrameWork","Unblock",Char.Humanoid)
	end
end

--// Damage Fuinction
function FrameWork.Damage(Damage,Hum,Humrp)
	if Hum and Damage ~= nil then
		Hum:TakeDamage(Damage)
		if Humrp ~= nil then
			ClientR:FireAllClients("FrameWork","DamageTing",Humrp,Damage)
		end
	end
end

--// Sword Functions //--
function FrameWork.Sheathe(plr,SwordName)
	if plr ~= nil and SwordName ~= nil and game.ReplicatedStorage.PlayersData:FindFirstChild(plr.Name.."Data") ~= nil then
		game.ReplicatedStorage.PlayersData[plr.Name.."Data"].CurrSword:SetAttribute("Equipped",false)
	end
end

function FrameWork.Unsheathe(plr,SwordName)
	if plr ~= nil and SwordName ~= nil and game.ReplicatedStorage.PlayersData:FindFirstChild(plr.Name.."Data") ~= nil then
		game.ReplicatedStorage.PlayersData[plr.Name.."Data"].CurrSword:SetAttribute("Equipped",true)
	end
end

--// Hitbox Function 
function FrameWork.Hitbox(Player,root,detectiondistancefromrootpart,hitboxsize,Count,Type)
	if Player:IsA("Model") and Player.Parent == game:GetService("Workspace").Dummies then
		Player = {Character = Player}
	end
	local point = root.CFrame*CFrame.new(0,0,-detectiondistancefromrootpart)
	local region = Modules.Hitbox.new(point,Vector3.new(hitboxsize,hitboxsize,hitboxsize))
	local parts = region:FindPartsInRegion3WithIgnoreList({Player.Character},100)
	
	local doing = false
	
	for i,v in pairs(parts) do
		local victim = v.Parent
		if victim ~= nil and root:IsDescendantOf(victim) == false and doing == false and victim:FindFirstChild("Humanoid") ~= nil and victim:FindFirstChild("HumanoidRootPart") ~= nil and victim.Humanoid.Health >0 and victim.Humanoid:GetState() ~= Enum.HumanoidStateType.Dead and Player ~= nil and Player.Character ~= nil then
			doing = true
			local cos = victim.HumanoidRootPart.CFrame.lookVector:Dot(CFrame.new(root.Position,victim.HumanoidRootPart.Position).lookVector)
			if Count ~= "Air_Up" and Count ~= "Air_Down" and Type == nil then
				if victim:FindFirstChild("Blocking") and cos > .7 then --// Blocking But Got Hit From Behind :) //--
					ClientR:FireAllClients("FrameWork","Combat","Hit",Player.Character,victim,Count)
					if game.Players:FindFirstChild(victim.Name) ~= nil then
						local enemyplr = game.Players:FindFirstChild(victim.Name)
						ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
					end
					FrameWork.Unblock(victim)
					FrameWork.Damage(5,victim.Humanoid,victim.HumanoidRootPart)
					FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},.35)
				elseif victim:FindFirstChild("Blocking") and not victim.Blocking:FindFirstChild("PB") and Count ~= 5 then --// Normal Block //--
					ClientR:FireAllClients("FrameWork","Combat","Block",Player.Character,victim,Count)
					ClientR:FireAllClients("FrameWork","DamageTing",victim.HumanoidRootPart,"Blocking!","TextT",Color3.fromRGB(71, 135, 255))
				elseif victim:FindFirstChild("Blocking") and not victim.Blocking:FindFirstChild("PB") and Count == 5 then --// Block Break //--
					if game.Players:FindFirstChild(victim.Name) ~= nil then
						local enemyplr = game.Players:FindFirstChild(victim.Name)
						ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
					end
					FrameWork.Unblock(victim)
					ClientR:FireAllClients("FrameWork","Combat","BlockBroken",Player.Character,victim)
					FrameWork.Damage(1,victim.Humanoid,victim.HumanoidRootPart)
					FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},2)
					ClientR:FireAllClients("FrameWork","DamageTing",victim.HumanoidRootPart,"Block Broken!","TextT",Color3.fromRGB(255, 255, 137))
				elseif victim:FindFirstChild("Blocking") and victim.Blocking:FindFirstChild("PB") then --// Perfect block //--
					ClientR:FireAllClients("FrameWork","Combat","PerfectBlock",Player.Character,victim)
					FrameWork.CreateVariable("BoolValue",{Parent = Player.Character,Name = "Stun"},2)
					ClientR:FireClient(Player,"FrameWork","CamShake","Hit",root)
					ClientR:FireAllClients("FrameWork","DamageTing",victim.HumanoidRootPart,"Perfect Block!","TextT",Color3.fromRGB(136, 32, 255))
				else --// Normal Hit //--
					if game.Players:FindFirstChild(victim.Name) ~= nil then
						local enemyplr = game.Players:FindFirstChild(victim.Name)
						ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
					end
					ClientR:FireAllClients("FrameWork","Combat","Hit",Player.Character,victim,Count)
					FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},.35)
					if Count == 5 then
						FrameWork.Damage(7.5,victim.Humanoid,victim.HumanoidRootPart)
					elseif Count ~= 5 then
						FrameWork.Damage(5,victim.Humanoid,victim.HumanoidRootPart)
					end
				end
			elseif Count ~= "Air_Up" and Count ~= "Air_Down" and Type == "Sword" then
				if victim:FindFirstChild("Blocking") and cos > .7 then --// Blocking But Got Hit From Behind :) //--
					ClientR:FireAllClients("FrameWork","Combat","SwordHit",Player.Character,victim,Count)
					if game.Players:FindFirstChild(victim.Name) ~= nil then
						local enemyplr = game.Players:FindFirstChild(victim.Name)
						ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
					end
					FrameWork.Unblock(victim)
					FrameWork.Damage(5,victim.Humanoid,victim.HumanoidRootPart)
					FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},.35)
				elseif victim:FindFirstChild("Blocking") and not victim.Blocking:FindFirstChild("PB") and Count ~= 5 then --// Normal Block //--
					if game.ReplicatedStorage.PlayersData:FindFirstChild(victim.Name.."Data") ~= nil and  game.ReplicatedStorage.PlayersData[victim.Name.."Data"].CurrSword:GetAttribute("Equipped") == true then --// If Player has a Sword //--
						ClientR:FireAllClients("FrameWork","Combat","BlockSword",Player.Character,victim,Count)
					else --// Doesnt Have a Sword //--
						ClientR:FireAllClients("FrameWork","Combat","Block",Player.Character,victim,Count)
					end
					ClientR:FireAllClients("FrameWork","DamageTing",victim.HumanoidRootPart,"Blocking!","TextT",Color3.fromRGB(71, 135, 255))
				elseif victim:FindFirstChild("Blocking") and not victim.Blocking:FindFirstChild("PB") and Count == 5 then --// Block Break //--
					if game.Players:FindFirstChild(victim.Name) ~= nil then
						local enemyplr = game.Players:FindFirstChild(victim.Name)
						ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
					end
					FrameWork.Unblock(victim)
					ClientR:FireAllClients("FrameWork","Combat","BlockBroken",Player.Character,victim)
					FrameWork.Damage(7.5,victim.Humanoid,victim.HumanoidRootPart)
					FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},2)
					ClientR:FireAllClients("FrameWork","DamageTing",victim.HumanoidRootPart,"Block Broken!","TextT",Color3.fromRGB(255, 255, 137))
				elseif victim:FindFirstChild("Blocking") and victim.Blocking:FindFirstChild("PB") then --// Perfect block //--
					ClientR:FireAllClients("FrameWork","Combat","PerfectBlock",Player.Character,victim)
					FrameWork.CreateVariable("BoolValue",{Parent = Player.Character,Name = "Stun"},2)
					ClientR:FireClient(Player,"FrameWork","CamShake","Hit",root)
					ClientR:FireAllClients("FrameWork","DamageTing",victim.HumanoidRootPart,"Perfect Block!","TextT",Color3.fromRGB(136, 32, 255))
				else --// Normal Hit //--
					if game.Players:FindFirstChild(victim.Name) ~= nil then
						local enemyplr = game.Players:FindFirstChild(victim.Name)
						ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
					end
					ClientR:FireAllClients("FrameWork","Combat","SwordHit",Player.Character,victim,Count)
					FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},.35)
					FrameWork.Damage(8.5,victim.Humanoid,victim.HumanoidRootPart)
				end
			else
				if Count == "Air_Up" and Type == nil then
					if victim:FindFirstChild("Blocking") and cos > .7 then --// Blocking But Got Hit From Behind :) //--
						ClientR:FireAllClients("FrameWork","Combat","Air_Up",Player.Character,victim)
						if game.Players:FindFirstChild(victim.Name) ~= nil then
							local enemyplr = game.Players:FindFirstChild(victim.Name)
							ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
						end
						FrameWork.Unblock(victim)
						FrameWork.Damage(5,victim.Humanoid,victim.HumanoidRootPart)
						FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},2)
					elseif victim:FindFirstChild("Blocking") and not victim.Blocking:FindFirstChild("PB") then --// Block Break //--
						if game.Players:FindFirstChild(victim.Name) ~= nil then
							local enemyplr = game.Players:FindFirstChild(victim.Name)
							ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
						end
						FrameWork.Unblock(victim)
						ClientR:FireAllClients("FrameWork","Combat","BlockBroken",Player.Character,victim)
						FrameWork.Damage(1,victim.Humanoid,victim.HumanoidRootPart)
						FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},2)
						ClientR:FireAllClients("FrameWork","DamageTing",victim.HumanoidRootPart,"Block Broken!","TextT",Color3.fromRGB(255, 255, 137))
					elseif victim:FindFirstChild("Blocking") and victim.Blocking:FindFirstChild("PB") then --// Perfect block //--
						ClientR:FireAllClients("FrameWork","Combat","PerfectBlock",Player.Character,victim)
						FrameWork.CreateVariable("BoolValue",{Parent = Player.Character,Name = "Stun"},2)
						ClientR:FireClient(Player,"FrameWork","CamShake","Hit",root)
						ClientR:FireAllClients("FrameWork","DamageTing",victim.HumanoidRootPart,"Perfect Block!","TextT",Color3.fromRGB(136, 32, 255))
					else
						ClientR:FireAllClients("FrameWork","Combat","Air_Up",Player.Character,victim)
						if game.Players:FindFirstChild(victim.Name) ~= nil then
							local enemyplr = game.Players:FindFirstChild(victim.Name)
							ClientR:FireClient(enemyplr,"FrameWork","CamShake","Hit",victim.HumanoidRootPart)
						end
						FrameWork.Damage(8.5,victim.Humanoid,victim.HumanoidRootPart)
						FrameWork.CreateVariable("BoolValue",{Parent = victim,Name = "Stun"},2)
					end
				end
			end
		end
	end
end

return FrameWork

yes i did had this problem but after some time it disapeared (sorry my english is not good)

Same thing that has happened to me. I would recommend restarting studio, redownloading studio, and/or turning off/on team create.

check if StarterCharacter exist inside the StarterPlayer. if it does, destroy it

There’s scripts inside there… I don’t know about deleting it.

I don’t think you can remove any default roblox folders.

@kalabgs is right here, if you’ve got an R15 rig in StarterCharacter this could cause an issue.

Not the folder, a model named StarterCharacter.

I don’t have a startercharacter model.

1 Like

sorry for bumping, i’ve experienced the same issue. my character spawns as r15 when my game settings is r6. i have no scripts that changes the character type, i think it’s a studio bug but i cant post anything on #bug-reports. does anyone have an explanation?

if you inserted a freemodel, there might me a script to force the character to load in r15

1 Like

Sorry for being so late and bumping haha but im having the same problem, if someone haves a solution i would love to hear it as it has became a very annoying problem, Having to reset so it fixes :cry:

1 Like