I spawn as R15 even tho my game is R6?

game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAppearance = "Classic"
end)

This is setting the appearance to R6 mode explicitly…

2 Likes

Here, for me this works 100% of the time

Players.PlayerAdded:Connect(function(player)

	task.wait(2)

	repeat 
		player.CharacterAppearance = "Classic"
		player:LoadCharacter()
		task.wait(0.5)
	until game.Workspace:FindFirstChild(player.Name) and game.Workspace[player.Name]:FindFirstChild("Left Arm")

end)
5 Likes

I’m pretty sure this is just “Roblox’s” problem as There’s multiple of these forum posts
yet its also happening in my own game
I assume you just gotta wait until Roblox fixes this problem

This happens to me too. For me, this only happens when you start another test directly after stopping one. I usually just wait a couple seconds to allow Studio to fully stop the test, and then try to make another one.

I’ve recently gotten this issue. I imported a script which was meant to turn off player collisions, but some of the stuff in it was deprecated so I removed it. Despite making the settings and code force me into R6, it will still default to R15 with 2 exceptions:

  1. If Player Choice is selected, it will load in R6 just fine.

  2. In team tests, it will load in R6 just fine.

No idea what caused this to happen (clearly something with the script I inserted) but why it only doesn’t work when R6 is selected is beyond me

I don’t know if this was answered to you already but, I just figured out. its to do with the player chosen animations, if set to standard it will be r15. just put it in player choice and put the avatar to r6, like this:
image
at least its what worked for me, I don’t know if it will work to you or whoever is reading this

1 Like

So unfortunate we need to implement our own fixes while roblox does something about it

This also happened to me a few times, but I’m pretty sure it was caused by lag/bad internet connection, just stop the playtest, wait around a minute and try it again, this worked for me.
(It might also be Roblox’s issue but I recommend you try this, maybe even try restarting the studio)