dttmloI
(x_x)
August 29, 2023, 3:32pm
#1
Hey guys
this is my code
local mouse = game.Players.LocalPlayer:GetMouse()
local part = game.Workspace:FindFirstChild(“Headless Dummy”).Torso
mouse.Move:Connect(function()
part.Position = Vector3.new(part.CFrame.X, mouse.Hit.Position.Y, part.CFrame.Z)
end)
this is my code but when i run the script, the y axis of the torso isnt as the same as my mouse y axis, you can see it in the following screenshot
how can i make it the same y level as my mouse cursor? can someone code and explain it for me? (its for FPS (First person) by the way.
is the script in a local player script?
1 Like
dttmloI
(x_x)
August 29, 2023, 3:37pm
#3
yes its a localplayer script, can you make it %100 accurate as my mouse y level?
1 Like
try putting
mouse.TargetFilter = game.Players.LocalPlayer.Character
maybe the mouse is colliding with your character and therefore wrong position
1 Like
There is a new dragdetector on roblox, you can use that
1 Like
dttmloI
(x_x)
August 29, 2023, 3:43pm
#6
nope that doesn’t do any help, its not colliding with anything since its just Y axis of my mouse
1 Like
dttmloI
(x_x)
August 29, 2023, 3:43pm
#7
its not supposed to be like that not dragging but just follows my mouse y axis
dttmloI
(x_x)
August 29, 2023, 3:47pm
#9
that doesn’t do any help too bro, im dead confused.
Scrxptin
(build)
August 29, 2023, 3:50pm
#10
local mouse = game.Players.LocalPlayer:GetMouse()
local part = game.Workspace:FindFirstChild(“Headless Dummy”).Torso
mouse.Move:Connect(function()
part.Position = Vector3.new(part.Position.X, mouse.Hit.Position.Y, part.Position.Z)
end)
basically we keep the x and z pos as it says part.position.x and part.position.z and then we take the mouse cframe in the world space (by mouse.hit) and then we get the y axis of it
i suggested the same thing
it wont work
Scrxptin
(build)
August 29, 2023, 3:51pm
#12
hmm thats strange it should work i dont see any errors or typos
try to substract the currently position of the part to the mouse hit position
Why dont you change the targetPosition like this? (with Mouse.Hit, change it for z if you want to)
local targetPosition = Vector3.new(mouse.Hit.Position.X, mouse.Hit.Position.Y, mouse.Hit.Position.Z)
dttmloI
(x_x)
August 29, 2023, 3:55pm
#15
i only want it to follow my mouse y axis
part.Position = Vector3.new(part.CFrame.X, part.CFrame.Y - mouse.Hit.Position.Y, part.CFrame.Z)
idk if it would work because probably the character is gonna fly XD
dttmloI
(x_x)
August 29, 2023, 3:58pm
#17
i will try that 1 sec ill respond you
dttmloI
(x_x)
August 29, 2023, 4:01pm
#18
yep it flew away … xd… brooo whys this happening im so confused
give me few minutes i know how to fix
thats because when you move the mouse youre activating the function, thats doing the Y movement once and once again, so we need the value just once, the thing is to thing how XDDD
could be more useful to print the values of the mouse hit Y pos, to know wath is happening and compare that pos with the character pos