ICYMI: Experience controls test starting November 20!

The old UI was fine, why are you changing it?

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Most likely because the old UI didn’t fit a button for Microphone and Camera, so before those 2 were a bubble above your head. But with this update it changes into being part of the UI.

Roblox probably had to fit the buttons somewhere and just decided to redesign everything.

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Then they could’ve just added them into the three dots in the right corner. There is no point in this update. It ruins a lot of games UI and is just annoying in general, especially for mobile users.

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sorry i would but it is an entire new chat system. it doesnt work for the exsisting chat

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I kinda miss the old UI, why change it?

Realest take I’ve seen on DevForum in a while. Also there is literally zero security risks if they provide us with proper APIs

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I love this new UI! It is more organized than the old one, and the move to the left makes it easier to use. The particular design is very clean, even though it makes opening the chat a bit more challenging. It feels much more modernized than the old one. Additionally, the inclusion of “TopbarSafeInsets” is a valuable enhancement for a smoother development experience.

However, I found some bugs:

Hovering multiple buttons at once:


It shouldn’t be possible to hover two buttons at once.

Report section disappearing:


When clicking on the report button in the top bar or directly in the menu, it disappears and reappears after a second.

Self view holding problem:


While walking and holding the self-view, it suddenly moves to the left side of the screen, even though it’s not a big problem at all.

Double beta voice chat icon:


When playing a game that has voice chat enabled, there are two beta icons while there should be only one. Clicking on it hides the menu icon and can move the developer UI.

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This new topbar has ruined 99% of all of my UI, and now I have to manually change every single element for dozens of my games. Even with the topbar inset API it is going to take a very long time to fix everything. Can you please add an option to use the old topbar because I never thought the topbar would ever change in vertical size.

After a few days of getting the API implemented into my current project, I have still found a few issues with it. For some reason for ~10 seconds or so the API returns 0 for the topbar height and even if I wait for it to return ~= 0 sometimes it gives me the wrong value (36) instead of whatever the size of the new topbar actually is. It doesn’t happen all the time however which I found quite peculiar.

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Powering Imagination

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Can you please please PLEASE reduce the topbar size? I have to resize half my UI because of this change and its SO HARD to close/reopen chat.

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Hi @lor5s!

Thank you for sharing your thoughts on the new UI. We recognize that adapting to changes can be a challenging process especially when introducing a new design. It’s great to hear you recognize the long-term benefits of a cleaner design. Your feedback is essential in helping us find the right balance for future improvements.

Hi @steel_apples

Glad to hear that you find the new toggle for the mic a positive update! Your ideas about UI customization and organization for sorting and saving button order are intriguing :thinking: . While we don’t have plans right now, we will add your ideas to our backlog for consideration in future updates.

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Hi @PIayanad

Thank you for sharing your concerns. We’re taking your feedback seriously and value your desire for greater control over UI design in your games. Our aim is to provide a cohesive platform experience that is durable for future growth while considering the creative freedom of developers.

Uhh, you do realize that the leaderboard and backpack controls are still hidden under the button, right? Its just now to the left instead of the right. Not sure how that’ll clear confusion or be less annoying, seeing as its the same exact thing

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I posted something similar to this on the beta announcement post but this time I created a custom chat button that works on the new Text Chat System and docks next to the expandable button. This originally was going to be next to the Roblox menu but since the expandable menu was moved to the left, I have no choice.

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Just noticed that on my device, the new controls seem to be slightly cut off at the top.
image

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This is bug on console must be fix.


The health bar takes more insets.
The my concept health bar UI circulated

Please please let us hide the extra menu button. And let us decide the size of the roblox icon and the extra menu button. This would save sooo much space.

After looking at some of this, I can understand why this needed to be done. But the way that it’s being done makes Roblox look alike a third class platform instead of a second class, or even a first class platform. The future of gaming is not phones. It may be tablets, but not phones. It’s also computers, and what happened to consoles?

Regardless, how does this affect experiences that use their own custom chat system? I had to drop the old LUA chat because it’s eventually going to be depreciated, and the new text chat is definitely not an upgrade to the old one as it’s lacking many features that I needed along with the asinine ways things are done.

There are ways to disable CoreGui. Depending on how this rolls out, I may be temped to do so and write my own custom system to replace it. I would rather not, but I will if I have to.

I have a chat button that toggle the chat including massage count fill button when open

I think in the future I will make a part two with better chat button

I’m now very busy but if you find this handful I can make it better next year

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