i’m looking to make my lights more photorealistic in one of my showcase. is there a way i could make lighting detail more realistic, beaming off people. and on the ground! if you have any idea? thank you!
honestly just mess with the lighting and different effects is all i can really tell you to do
I’ve been thinking of the same thing, sometimes I use bloom and blur to make my lighting and setting more realistic, it all depends on the environment surrounding your light source. An old-school way is to use transparent parts to make your own lighting effects, although I wouldn’t recommend it. Hope this kinda helped.
You could try artificial shadows, and decals? I’m not too sure, not much of a lighting expert.
Enable Future
lighting in Lighting
Properties.
i’ll see if i can make something with realistic lighting, since future lighting looks the same as shadowmap when it’s outside. it seems like it only work better inside buildings. thank you!
That looks great, maybe make the part neon a little darker so it isnt so intense.
The light itself is very realistic already, good job on that! Here are some suggestions for you:
- Turn the lighting technology to “Future” (if you haven’t already)
- Mess around with Pointlights, Spotlights and Surfacelights
- Try messing around with
ColourCorrection
in lighting - Depending on the theme of the game, mess around with some lighting in specific ways that match your game’s style.
Other than those, I dont really have much else to say. Good job on this, keep the great work up!