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As a Roblox developer, it is currently hard to have a tween that moves at a set speed, such that no matter the distance from the end point it moves at a constant speed.
For example, if for example I make a crouch animation via welds ( Default animations aren’t great ) and I want it so that if it’s pressed while it’s already playing, it would play from where it is back to where it should be. Currently using a tween that has a set time, this will end up with the second tween being slower as it started closer to the target. Using a “Speed” feature, no matter where in the cycle the leg is it will move at the same speed towards the end goal.
This “Speed” would be as an alternative to the current “Time” argument in the TweenInfo.new( ) and would differentiate between the two via either a new argument on the end “asSpeed” or a new argument on the end “Speed” which would be used if “Time” is nil.