Atmospheres have been a great addition to Roblox for environmental design along with particle emitters and beams. Utilizing these instances can make for great designs although they come with limitations.
The image below has a beam in it roughly a couple thousand studs away from the camera. As do most instances do, they begin to blend into the skybox the further the camera gets from them.
This is where a property called IgnoreAtmosphere would come in handy. With the property enabled, atmospheres should ignore the beam and prevent it from being blended into the skybox allowing it to visible with zero obstruction from fog or atmospheric fog. The property should have the same effect as it would for beams when enabled for particle emitters as well.
Credit to Mimi_Dev for the idea of this property.