Thanks for reading in advance.
I plan on making a stupid little Sonic Unleashed clone (without the cheesy anthro-avatars, of course) and I’m wondering if there’s an easily-done method of allowing the player to run on or along slopes in defiance of gravity with sufficient velocity, like so:
https://youtu.be/D1jHA2Itfbw?t=41
https://youtu.be/D1jHA2Itfbw?t=85
I don’t have any guesses as to how this is performed. Egregious overuse of bodymovers? Rapid CFrame adjustment of the HRP attached to a RenderStepped bind? Maybe the solution is simpler than I surmise it is.
All I’m really asking for is a watered-down process of the steps I need to take to implement the functionality. If anyone has done this before or has a decent guess at the steps needed to reproduce what is seen in the video, I’m down to hear them.