I'm making a game guys!

It’s gonna be a third-person team-based shooter, with most game modes being fifteen versus fifteen with an emphasis on objective style gameplay.

I plan on a paid alpha release sometime around April or May, with open beta in July, and full release in September.

It’s gonna be so hype.

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Will join and give feedback

Its looking good as early development, and I’d love to see where it goes :slight_smile:

Thanks!

Now that we have an UpperTorso, you should make it rotate to look where they’re aiming! I really dislike it when a gun is pointing at 0 degrees and shooting 80 degrees upwards. That would look pretty cool if you did that!

Other than that seems cool so far, good work!

Out of curiosity, are you using ROBLOX animations or did you need to create your own animation framework because ROBLOX animations were too limiting? If so, what weren’t you able to do with ROBLOX animations?

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I actually am using Roblox animations, the only issue that I’ve been having is animation priorities. It would be nice if I could set the priorities on a number scale like you can with zindex for a UI object…

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That is awesome!

I was doing something like this but I could never get the camera how I wanted it to look like which made me stop the whole project.

Good luck. :slight_smile:

Thanks! I had a friend help with the camera system.

Lucky,

if I ever workout a camera system that would be interesting. ehhhhh

looks great, but i think it’d be better if the camera turned with the player instead of having to adjust it manually.

I was trying to keep that ‘classic Roblox gunfighting’ feel that all the clanbags like. Almost all the people I force to help test my stuff, as well as almost all the people who know about my game and follow it are clanbags, and I don’t want to alienate what is currently my largest demographic.

aren’t those clanbags getting tired of RCL and pretty desperate for something new?

i’d take your chances and try it out, they’ll probably support it.
and if not, you can always remove it.

add a feature to turn it on and off, so you can please both demographics

I’m actually trying to something new, while still keeping it similar enough that they don’t get upset with it. You know me, I always tried to push away from the old jump-and-shoot gameplay that the clan world has done for so long, but I don’t want to go too far, because then I’ll just lose all the people I already have following it.

Have you tried using AdjustWeight()?

I haven’t even heard of that, but I think I’ll look into what it is and what I can do with it. I actually had some cool ideas using pathfindingservice for finding the objectives and stuff…

EDIT: Actually, I have heard of that, but I haven’t really played around with it at all.

Make an animation where the torso is pointed straight up and another straight down.
Calculate the angle and convert it to the proper weight.

To look straight ahead, both weights should be 0 and 0
To look straight up, the up animation should be 1 and down should be 0
To look ~ 45 degrees up, the up animation should be around 0.5 and down should be 0
etc

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Ah, I see. Gonna have to make a whole new animation handling system, but I was planning on doing that anyways… Thanks for that though.

I think the most important thing to replacing RCL is:

a) open source
b) tons of features that “clanbags” like (pretty much an admin script to control it with like 100 commands)
c) built for filtering enabled

Honestly I also think they like the simplicity of the current system, I’m not even sure if they’d be open minded to anything new. Some people have spent many hours trying to become the “best” at it.