ImageHandleAdornments overlapping

Hello, I have decided to make my own particle system. Unsurprisingly being roblox, nothing goes right.

image
Apologies for the unintended rickroll

I have tried using the ZIndex property inside the ImageHandleAdornment but it just doesn’t work. So I’m asking if there is a possible solution or alternative, hell even a solution to my “unable to render particle in viewportframe” in general.

So far I have this,

image
I tried doing negative and positive ZIndex, but it doesn’t work. Messed around with the ZIndex in studio itself and of course, it doesn’t work.

I have also tried a solution but the solution didn’t work.

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Bumping this, still haven’t figured it out.

Bumping yet again, hoping someone has a suggestion/alternative or a fix to this issue.

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