Hey.
I’m currently working on a project where I need to implement a turn-radius effect for NPC enemies, particularly for a very large boss character. This isn’t something Roblox has built-in, and I’ve noticed that when the boss turns to move, it looks… awkward and unrealistic.
I’ve seen scant solutions for turn radius mechanics on player characters, but all of these are either outdated or tailored specifically to players. Unfortunately, I haven’t been able to find anything regarding humanoid NPCs.
My goal is to achieve smooth, natural turning for this boss, ideally factoring in its size for it to turn slowly, rather than instantly move. The closest effect I’ve discovered results from using AngularVelocity constraints, but they seem to have a too-small limit even with infinite MaxTorque.
If anyone has ideas, examples, or potential methods to achieve this, please do share. Thank you in advance for your time and insights.