Hey there, I’m in need of some help. Apologies if this is in the wrong section, but I figured it would best fit here out of all of them!
What I’m trying to do:
I’m trying to import a custom character with custom rigging to use as the starter character. I plan on using custom animations I have that work for the rigging of my custom avatar, but I intend to do that once I can import the character correctly.
How I’m doing it:
I’m importing the FBX using the “Avatar Importer” plugin with the “Custom” setting with the textures baked into the model, renaming the “RootPart” to “HumanoidRootPart” as well as adding a humanoid to the group.
Ex.
What I have to do for it to move correct:
When I export the character with the origin at the characters feet, it creates the rootpart at the feet of the character, obviously. The character is floating but moves around just fine.
Ex.
When I try and do it how I think I’m supposed to do it:
Whenever I export the character with the origin around the body of the character so the rootpart is in the correct location, it is no longer floating, but it moves as if there is constant collision with the avatar. I even disabled collision on every part of the character, as well as the humanoidrootpart and it still does the collision thing.
Ex.
Conclusion:
I’m unsure of how to fix this and I’ve been messing around with it for a few days. I’m not even sure I’m importing this the correct way… I looked everywhere and couldn’t find something similar to the issue I’m having, but maybe I’m looking in the wrong places. Any help would be appreciated!
TLDR; Whenever I import a custom avatar with the HumanoidRootPart at the center of the body, it makes the avatar move as if there’s a constant collision occurring between the character and an outside force. When I import the avatar with the rootpart at the feet, it works fine, but floats.