I have two separate armatures, one for the weapon and one for the viewmodel. I connected the weapon to the viewmodel with a child of constraint. However, when importing from blender to roblox everything breaks. Is there a way to maintain the child of constraint or should I approach this a different way?
BLENDER:
ROBLOX:
Both the gun and the arms have the correct amount of bones and stuff
NOTE: I was kind of able to achieve what I wanted with a rigid constraint but it’s a lot of hassle and I was wondering if there was a better solution