Import Multiple Armatures with Child of Constraint from Blender

I have two separate armatures, one for the weapon and one for the viewmodel. I connected the weapon to the viewmodel with a child of constraint. However, when importing from blender to roblox everything breaks. Is there a way to maintain the child of constraint or should I approach this a different way?
BLENDER:


ROBLOX:

Both the gun and the arms have the correct amount of bones and stuff
NOTE: I was kind of able to achieve what I wanted with a rigid constraint but it’s a lot of hassle and I was wondering if there was a better solution

there was a bone named the same thing as its parent and it broke the importing

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