Hi. I’m testing out the skinned mesh beta. It’s pretty good, but importing animations has got to change. Here’s an issue I’m having right now.
I’m trying out a pre existing animation from a pre existing game, featuring Homer The Simpson, main character of The Simpson (funny family comedy.) Jokes aside, here is a preview from Blender.
I’ve been having the same issue for a while now, I was wondering if my issue was unique or not. I can confirm this is happening, my custom character went from this:
I found my issue out, the rig imported from the game didn’t have rotation like the T-pose. As for your problem, I found a fix out back in August (but for blender only)
It’s pretty grating to do, and finding the perfect scale is hard.