Imported Mesh Models Seems Grounded By Auto-Rigging

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    To Import my model for a game I am in current development

  2. What is the issue? Include screenshots / videos if possible!
    It seems to have some form of rigging that is incorrect already applied to my model

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried using Rig Edit and Rig Editor and it has the same problem which it is pre-rigged to the baseplate it seems

I wonder if this is related to this thread?

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