If I just simply export the rig into Blender right now the local transformation of each motor6D is not properly set
This is the intended behavior of the local transformation of the joints
https://i.gyazo.com/7a2d2e02c0dbff1bd84eb9dd32426fa4.mp4
This is how it behaves in studio when I do the same local transformation
https://i.gyazo.com/b421c375fd2b05883a72d25d7dc1331e.mp4
Additionally the boundary boxes of the meshes are completely different as well, I want to make it so a mesh with the same shape has the same size, different orientation, currently it gives me a rig with meshes with different size and same orientation