[Update] May 21, 2025
—
Hi Creators,
Recently, we expanded the permissions system to let you share images, decals, meshes, mesh parts, and models, with friends and groups. Today, we’re launching improvements to sharing packages and models that contain audio and video assets. We’re also reducing several permission error states (e.g., when sharing) and improving performance at scale.
Note: These changes will only affect newly created packages and models, and new versions of existing packages and models.
Package & Model Sharing Improvements
If you create and share a package or model with a friend or group, they will now be able to load any audio or video assets that were included. This applies whether you uploaded those audio or video assets, they were shared with you, or you got them from the Creator Store. Previously, the audio and video assets would only load if they are also listed on Store. Audio and video assets not on Store had to be shared separately outside of the package or model.
Automatic Verification of Store Models
We know it can be frustrating when you acquire a model from the Creator Store, but the included audio does not load when you insert it. To address this, we are making improvements to limit how often you get “broken” models when containing audio or video assets that can’t be distributed.
Now, listing a model in the Store that contains an audio or video asset will only be allowed if 1) the audio or video is open use (public), like those created by Roblox or 2) that audio asset is already in Store. This will only impact newly listed models on the Creator Store. All models that are currently listed are not impacted.
Limit on Number of Assets in a Model or Package
To help ensure the permission system is performant at scale, there will be a limit of 15K unique asset IDs (audio, video, meshes, images) that can be included in a version of a model or package. This limit will be checked when a new model or package is created, or when a new version of an existing model or package is created.
Known Issues & Limitations
The update only supports assets that are uploaded in Studio or using the Open Cloud Assets API. Assets uploaded through other surfaces or APIs are not impacted. We are looking to address this limitation in future so that we have consistency.
Future Improvements
This is the second of three launches in a few weeks to improve asset privacy & permissions. The next launch provides the ability to opt-in to privacy for meshes, images & decals. We’ll share more soon.
As we mentioned in the first launch, we know animations workflows are severely restrictive, especially when collaborating and reusing animations across accounts. We will reduce the friction of using animations with your collaborators. Stay tuned for more details later this year!
Also later this year, to further help facilitate collaboration, we plan to add permission pages in Studio to support sharing of images, decals, meshes, mesh parts and models assets, and enable bulk sharing of multiple assets using the newly revamped Asset Manager (Beta).
Let us know if you have any feedback - thank you!