In-Experience Phone Verification Experiment

Yeah no thanks, I don’t think we should have to enter a phone number just to be able to play a game etc… or enter things in game.

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Then dont join voice chat-enabled experiences expecting to use voice?
It’s also optional.

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I feel like some games will use it as a form of phishing or key logger especially for younger kids (which technically aren’t supposed to have voice chat but that’s an other problem)
Roblox themselves asked to never share our personal/account info, so this new experiment surprises me… :thinking:

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Some games have it but it isn’t the main thing, im talking about if a game makes you… because in the OP it was said something about kicking players with out it.

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This might be very risky. People with bad intentions might acquire private phone numbers. I think leaving stuff like that for the settings menu in the Roblox app is the best option, since that’s the most private place they can enter it through.

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Questions:
will this cause a insane lag spike or fps drop after exiting the menu
Will the verification require it to be on a different website?

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This is awesome! If not exploited…

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Then that is for the developer to decide. If they don’t want to allow people who can not hear anyone else talk, then that is their prerogative.

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What’s stopping a developer from listening to UserInputService keystrokes and then pattern matching for a phone number?

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Is there a way to make an Experience be classified as a Voice Chat experience? Or are all games that have Voice Chat Enabled classified as a Voice Chat experience?

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why should players verify their phone number in such an inconvenient place as in-game, instead of in a secure place?

not to mention, what about mobile players? verifying on your phone while playing on it must be one of the most uncomfortable things ever.

also, as some people stated, what about those developers who track inputs when players input their phone numbers? i would rather be putting such personal information in a place where i can deem it safe instead of a place in which a rando might’ve placed a tracker down to mess with me

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scam games as they kick you out the second you receive voice chat (theyve been collecting every input you do)

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How will this work with UserInputService?

It would be very bad if game owners can detect the keystrokes when a user is entering their number.

I assume you already figured that out, but just making sure.

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What about the measures of security? People will just mimic the UI into possibly logging Numbers no? I might be heavily mistaken.

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Can’t developers just use UserInputService to listen for input and store private phone numbers? This doesn’t seem too safe.

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No, remember the incident where CoreGui was manipulated to make fake purchases or execute unwanted purchases under a blurry screen?

Yes that is possible, new chat ui is stored under coregui and its possible.

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This will MAYBE be used for phishing. Roblox probably will put it inside CoreGui, but then exploiters/some kind of engineering will use it to know the user’s phone number. Meh update :man_shrugging:

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This read to me as; “You could not previously register a phone number with your roblox account from inside a game. You now can!!! (If you don’t want to use the settings)” not “You must now register your phone number in order to play roblox!!!”

I’m not sure what data you guys are working off as well but this just strikes me as wholly unnecessary.

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Do you have any reading comprehension skills?

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