When you click the reset button, it would have saved your default outfit.
Are you using the default scripts that come with the avatar editor?
When you click the reset button, it would have saved your default outfit.
Are you using the default scripts that come with the avatar editor?
Hey! Sorry to be annoying, I inserted the model and it seems that the GUI is just staying on my screen? It just says “loading” and I cannot close it. How do I fix this?
You have to enable the LocalScript and Script.
ohh! Sorry, which ones are they?
Are there any errors in the output?
ah! It’s working now, thank you!
is there a way to empty the database? On the old version i could just delete the tags
Awesome Resource
Any update on this bug/problem?
In AvatarEditor.Shared.CatalogData
, just delete all the StringValue
s except Catalog00001
. For that StringValue, delete the value there and replace it with []
.
Because of the way the catalog loads the items, I think it is a bit difficult to fix this.
Probably not going to end up trying to fix this.
I think what he means is that simply by using the Avatar editor it saves whatever you’re wearing and when you load in, if you have changed your Avatar on Roblox, you have to go into the Avatar editor and hit the reset button to update your avatar in game to their current Roblox character. Even if you’re not using an avatar editor outfit. It happens to me in my game as well.
I would like to use my own Icon to open the avatar editor, and change the position as well, where can I find the settings for it?
You can change it in the LocalScript.
The plugin is posting errors when updating database.
07:22:43.941 Requested module experienced an error while loading - Edit
07:22:43.942 Stack Begin - Studio
07:22:43.942 Script ‘cloud_7141713563.AvatarEditorPlugin.AvatarEditorPlugin’, Line 449 - function startUpdating - Studio
07:22:43.942 Script ‘cloud_7141713563.AvatarEditorPlugin.AvatarEditorPlugin’, Line 770 - Studio
07:22:43.942 Stack End - Studio
Any help?
The error occurred when the plugin tried to require AvatarEditor.Shared.CatalogData
.
Did you touch the StringValues
under AvatarEditor.Shared.CatalogData
? Try deleting them and re-inserting them.
Ah, that fixed it thanks. Turns out I was just missing the ] bracket to close my last addition.
Hey @0_1195 ! Avid user of this plugin here.
Now that Layered Clothing has finally been released to the public catalog, will the plugin change to account for this? It’d be wonderful to have, since I know I really want to be able to use Layered items in my games, but ID importers can’t handle them at the moment.
I’m pretty sure Layered Clothing only exists within Studio beta right now, despite the full release on the catalog, but as soon as that changes and we get access to the no-doubt finicky engine mechanics for them, would you consider adding them to the plugin?
Definitely. The clothing tab was looking bare with 2 categories. As Roblox starts adding more layered clothing categories, the clothing tab might start looking a bit crowded. Might need a redesign of the UI.
Hopefully it will not be too difficult to implement. I’ll see if I can update it within a week or so.
Might wanna do it the way Roblox seems to be doing it. Breaking Clothing down into Layered and Classic, then breaking those down into their specifics.
Thanks a ton though! Hope it’s not too hard to work it in, because it seems a bit rough right now.