BxPanxi
(BxPanxi)
October 11, 2020, 3:40am
#1
Hello! I am making this topic regarding a specific issue: I am trying to have a screen in my game show a stage through a camera. I have tried using Viewport Frame, however to no avail. I might not be setting it up right, or something. However, I have given it my all and decided to come here in the end.
Here is the main stage;
Image
As you can see, I am trying to have the big screen on the top show the main stage where the camera is on the bottom. Would anyone happen to have any ideas?
I have tried the following post as well;
A few people has asked me how I made a camera function in Roblox (https://twitter.com/EjoTheDev/status/1189920983429394433?s=20 ), So I decided to post a tutorial on how I made it here (For educational purpose).
Disclaimer: Please keep in mind that I am still quite new to scripting, and my ways may not always be the best, but I am doing my best.
Step 1:
Start by setting up the brick where the objects you want to take a photo of should be. To make it simple, I have just made a big grey block an…
Any help is appreciated, thank you!
try this:
Hey, it’s me, that viewportframe guy! I’ve improved a lot since my last one and wanted to share a far more robust module I just wrote for ViewportFrames!
Features:
Handles multiple ViewportFrames
Allows picking specific FPS refresh rates for individual objects
Ability to remove, pause, hide, or change FPS refresh rates of objects post-creation
Support for NPCs/Characters
API:
Possibly most OOP-styled module I’ve done so far, so there’s a lot of API. I’ll do my best to keep this…
its a viewport frame handler and you can see on this post in that topic is what you may need
Example:
The most common use for my camera system was camera systems for concerts.
With a few minutes, 20 lines of code, and a free model DJ set , this handler let me set up a simple camera system.
[DJ_Example]
Code:
local ViewportHandler = require(script.ViewportHandler)
local Frame = script.Parent.ViewportFrame
wait(2)
local c = Instance.new("Camera")
c.CFrame = workspace.CamPart.CFrame
Frame.CurrentCamera = c
local VF_Handler = ViewportHandler.new(Frame)
local baseplate_Handler = VF_…
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