In-game Chat: /me

We needed that for a very long time. Scam bots using /me was a problem for months, and finally, it’s gone.
But actually, setting /me to off by default will not stop the scams problem. People that develop the bots will find a new way to advertise the scam sites.
All the links should be filtered (besides twitter,youtube,twitch and facebook links), so there will be a smaller chance of scam sites being advertised.

(also, bot developers will probably find all the games that still have /me enabled, and that will be a problem)

11 Likes

Pointless command that was just constantly abused by bad actors of all kinds (scammers, bullies, so on). Disabling it is one thing but changing the original branch to disable it by default is a change I’m sure everyone will appreciate.

Personally, I’d just remove the command entirely.

10 Likes

I changed this in my game quite a while ago to instead say ‘[PLAYER_NAME] said [MESSAGE]’ while keeping the italics. I noticed people still try and do the trolling/ scams but it’s impossible to trick people or make it look like a server message, everyone in the game usually just laughs at the would be scammer/ troller.

21 Likes

I do something similar that @SteadyOn already does with the /me command, except that I just append [Roleplay] at the beginning of any message so from:

{Player name} has done an action

To:

[Roleplay]{Player name} has done an action

But most of the time I leave it off… Or restrict it to only a few people.

Honestly, does that mean that it will be removed?

10 Likes

Some people do not like this change. However it prevents people from doing /me [Admin] message (Converts to REALTimothy0812 [Admin] Hello), and not many people used it for good anyways. So if devs need it, they can add it. However, it disabled by default, preventing it in most ways.

8 Likes

Interestingly there are a few solutions out there right now to help heavily restrict/prevent people from sending spam/scammy messages in the chat like the following;

I remember visiting a game a few days ago and tried something like it in a game that had it enabled and the message wouldn’t show in chat with a rejection input sound effect.

I hope the development on these kind of systems improves and fosters into something powerful to help combat the issues you described where kids are fooled by Monoread is now an moderator to allow games that depend on the /me feature to safely use it.

10 Likes

A bit disappointing since it was (still is but not in all games) always cool to differentiate between the two chats. However, maybe you could add a new feature like /me? Maybe a colour option for text? Maybe different fonts?

5 Likes

it wasn’t removed, it’s simply off by default

5 Likes

This definitely was a real problem that had to be addressed, as some bots chatted scams with the /me command in games such as Ultimate Driving. Glad to see this won’t happen anymore! :grinning:

6 Likes

This was needed. Thanks roblox i would like to see what other steps you take to remove robux scams.

5 Likes

I LOVE this update! One of many updates that could be used to stop trolls, harassment, impersonators, etc… I have been trolled, and even harassed with this /me feature, and I also think it gives developers more control over their game! :smile:

8 Likes

While I agree the /me command was mostly misused, I don’t like how stuff which people abuse is simply removed rather than fixed.

Not saying /me shouldn’t be removed, but this just doesn’t look good in general.

5 Likes

Please, in case you want to differentiate types of chat (like roleplaying and non-roleplaying), use chat channels. They are far less messy and you could add specific behavior for each chat channel manually. This helps the default chat from being clogged with /me messages.

It was meant for roleplaying. Often users roleplay what they did by typing their action between two dashes in third person singular. /me command was supposed to do this automatically for you. However often in roleplaying games users have custom roleplaying names which the /me command didn’t natively support, so the feature was often undermined unless forked over.

3 Likes

Thank you for this! I never really understood the point of the /me command, perhaps because I’m not into roleplaying.

3 Likes

Thank you for this update, i’ve seen too many scammers use that command. Good thing it’s finally gone! :slight_smile:

4 Likes

thanks for that update. it is annoying when scam bots abuse the /me command to send fake system messages.

3 Likes

Not all games have chat channels, however.

4 Likes

Great Idea, stopping /me Is now a admin and /me Just received tons of robux from www.roblox.com (NOT REAL LINK JUST LEADS TO ROBLOX)

7 Likes

While not the most development-break-through update, I wholeheartedly agree with the default disable. Personally, I didn’t even know you could disable it in the first place (never focused too much on the chat modules), though this way, less people get scammed a̶n̶d̶ ̶I̶ ̶d̶o̶n̶’̶t̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶l̶i̶s̶t̶e̶n̶ ̶t̶o̶ ̶a̶n̶y̶m̶o̶r̶e̶ ̶l̶i̶t̶t̶l̶e̶ ̶k̶i̶d̶s̶ ̶t̶r̶y̶ ̶t̶o̶ ̶p̶r̶e̶t̶e̶n̶d̶ ̶t̶o̶ ̶b̶e̶ ̶a̶d̶m̶i̶n̶ .

Support

EDIT: Anyone mine telling me why this is flagged? All I mentioned in this post is that I support it, why I support it and threw in a joke at the end of it. I don’t see how this is inappropriate?

4 Likes

This is very true, but it is harder work.

4 Likes