In what ways, as a GFX artist improve my GFX's

One thing I notice is that the lighting and colors are too plain. If we look at the character, it just looks like the lighting around it is only gray. What would help is adding a couple of colorful area/sun lights behind the character to give it some rim lighting which would make it stand out more and give it more color. One good technique is 3-point lighting. Here is a tutorial for it: Three Point Lighting - Blender 2.80 Fundamentals - YouTube
Another thing I would like to talk about is the pose. It just doesn’t look fitting when the limbs are just straight. They don’t really show the mood of the gfx. It’s not easy to come up with a good pose right away, but you will get the perfect one after a couple of tries. Here is a really good guide for posing.
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You need to work on your lighting its very simple lighting, the render is very simple also its not very edited from what I can see it just looks like a plain render which has just had simple lighting put into it and finished you need to work on them more and improve on lighting skills.

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Use less (basic) character’s.

It will help make it look more realistic.

What do you use for this?

Hello!
I work within the Roblox athletics community, which consists of ‘dancelike’ and cheerleading concepts.
Most of my GFX’s are used within me and my friends personal groups, but im hoping to sell them either within my community.

Hi, I give free GFX lessons if you would like to use it, I help player’s with making better GFX’s, I do live streaming for those who need help with this stuff! Here is my discord tag.

V̸e̵n̸e̸m̸o̶u̶s̷e̷M̴a̵u̸l̸#8264

Free effect’s will be given in my lessons.

I will be creating a discord server shortly.

Poses and lightining!

Here, an example of a better lightining I made:

scoop'd

Use lightromms, it looks really plain!

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The poses also look too plain, take your time, maybe use a rig, if you just move the limbs a bit, it won’t look really good, move the arms, the elbows, hands, etc to make it more like alive.

Also, you can download Photoshop or any better editing program to make better shadings, fonts, etc!

I agree with you. When you finish your final render, you shouldn’t just say “oh this looks good enough, time to post it”. You should add other effects, text, etc.

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Hey! First off, always remember that practice makes perfect. It doesn’t matter how long you’ve been doing GFX for and how disappointed you are with your finished product. Keep branching out and try out new styles. I’ve been doing graphics since April 2019 and to this day, I don’t have a fixed style. I like to experiment and try out new things which I heavily suggest doing as well. Now, I recommend you to use a rig as you would have much more control on poses and would make your renders look way more realistic. Also work on lighting, examples to do that could be by making lightrooms, photomanipulation etc. You can find tons of resources online to help you with this.

Another thing that helps me a lot is studying and recreating multiple works made by my favorite graphics designers, which is of course is solely done only for practice and wouldn’t be posted anywhere. This helps me learn tricks and gives me new ideas to implement into my own work! Good luck! :wink:

Hey! Im unable to download photoshop as I am a pretty broke student. Does anyone have any cheap or (preferably free) alternatives to photoshop.

I currently just use some free photo editors and roblox studio to try and edit my gfx’s but that does not work very well from my experience.

(anyone can anwser, I just replied to this reply)

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Your characters look really 3D, they also don’t have any background nor lighting.

I’d suggest R15 rigs. And possibly more decoration and shading! If you use blender, I’d recommend putting the light in the corner near the character, to make shadows. Also, for more of an aesthetic look to the GFX, maybe colour the light to a more cosy look (if you get what I’m saying).

Hello!
First of all, those GFX’s are amazing for a few months of work. :smile:

I have some tips and tricks/feedback for you!

  • I highly suggest using rigs or bones. Most rigs and bones are free and are very simple to use depending on the program you’re using. Using rigs or bones really help with posing the subject and make it look natural. To me, posing really makes the artwork feel alive and gives the subject character. It’s what tells a story in a work of art, so improving it to make it seem more natural would improve a lot.

  • Improving on the background would also help a lot as well. Backgrounds could also tell stories and play a huge part in artworks, so picking the right one for your subject/render would help.

  • Lighting plays a big role in artworks as well. Typically, I choose to draw on my own highlights and shadows instead of using lights within the rendering software. It allows me to better match the subject within the background and the surrounding area. Matching the subject with the background could easily be achieved using a hue/saturation layer or exposure layers. Highlights and shadows could also be achieved using exposure layers and a hue/saturation layer that matches the color of any background lights or any sources emitting light.

  • For text, you want to find at least 2 good fonts that fit together. I think you did that quite well in your pieces. However, I think the positioning for the text should be changed. Moving them towards the bottom would be a good choice, as it’s not blocking her face or any accessories she has on, and it’s not blocking much except for her legs.

  • Adding some effects to your artwork could add more depth to the final piece. A vignette is common but very simple and adds a nice effect. Some other effects could be added in, such as snow or rain, depending on your background. Particles, extra lights, fog/smoke, and other effects could also help improve. It is very easy and common to overload your artwork with effects; however, if you plan to add effects, try to go light, or else the artwork looks full, and your eyes won’t know where to focus.

  • I also very much agree with @xleavh; studying and recreating multiple works from favorite graphic designers is a great way for practice and improvement. I’ve done so myself for the past 4 years creating GFX, and it really does help. I normally pick out the small tricks they use in their artwork and combine them to create an interesting and unique style.

Those are some of the tips and tricks I suggest using! I think overall, your artworks aren’t bad, but there definitely is room for improvement.

I wish you the best of luck in the future for graphic design! :smile::+1:


I suggest paint.net. It’s a pretty good program and is like a free version of Photoshop. (With a bit fewer features.) There also is a student plan for Photoshop, $20 for every Adobe app. If you still can’t afford that, then paint.net is a simple and easy program to use. Some editing websites are basically free versions of Photoshop but on a website, such as Photopea.

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This is somewhat old though I can’t help but feel bad as I feel like I’m not doing well myself as a GFX artist, so here’s a few things I recommend:

Using Pixlr/Photpea and fonts form DaFont and FontSpaces’ 100% free option. (Both completely free, and fonts may or may not require credit but don’t need any permissions for commercial use, be sure to read the License info though.)

For image backgrounds try using Pexels as it’s an amazing website for free images!

Try using rigs for your renders so the positioning can be better and easier to manage. (RobloxRig_V4 and woman rig - Copy - Copy (2) - Copy)

I hope this helps you, you’re not doing too bad currently, but for the first picture I’d fix the text overlaying on the star, I truly wish you the best of luck!

If you use blender, I recommend using rigs to get more creative with posing.

hello!
your gfx’s look really good! However, I can give you a few tips on how to improve them :))

  • try more poses and camera angels
  • you could experiment with different overlays while editing it!
  • also, try using more filters on your gfx’s!

hope this helps! :heart:

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Hello, try using R15 body’s and try to make the poses more appealing and not all so close to eatchother it makes it unreal and isn’t really a pose. The editing is pretty good.

R15 rigs are harder to use than R6 rigs, and usually end up looking terrible unless you’re a professional. So - no.

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I would recommend watching speed art videos on YouTube. Find one and put it to a slower speed and then watch it. I found it really helpful when I was starting GFX. Additionally, join GFX communities, one community that I would really recommend is Robloxs Graphics Community. They are helpful and have helped me a lot.

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