Incoming Adjustment to 'Pending Sales' Waiting Period

I know this is going to be a slightly controversial reply in some eyes, but please bare with it. :wink:

If I’m being honest, I’m not sure where most of this criticism or worry is coming from and I believe a few people are getting confused. If anyone wants to fact check this please dm privately over the forums so I can amend it, but this is what I’m gathering from this post and this is why people shouldn’t be worried about it/should be making changes to how they work NOW.

They’ve given you the max time period sales would be pending for, now what?

A D A P T

It’s undeniable that regardless of whether the time period is reduced or increased, your timetable will still need to shift and adapt to accommodate those changes. Not to mention that they’ve also made this announcement in advance to the update. All this means is that if you are contracting someone, you should;

  • In the future, put group funds into a group 7 days before you need it (generally good practice to prepare funds before you go into business with someone q.q)
  • If you need to pay someone but don’t have the funds, you need to not only make them aware of that but schedule that payment 7 days from when you’ve paid it into the group.

If you are a contractor, this should not have much of an effect on you, so long as you earn Robux through group fund payouts and given the contractor has the money in the group. In any case, you should be opting for a one-time payout from group funds. The reason you should opt for this is that group funds is because;

  • Group funds are already taxed, so the payer doesn’t have to spend extra to get you what you need (or you can end up getting more money out of a commission)
  • One-Time Payouts are INSTANT and will go into your account instantly (haven’t heard of many instances where these have been withheld)

Using shirts or t-shirts for direct payment to a contractor (contractor owns shirt or t-shirt) is and never was going to be a good option if you wanted to assure that you got payment on time, because you are still effectively buying an item, and in the eyes of Roblox, it’s subject to the same pending sales period as gamepasses are.

Yes, it is slightly inconvenient that you have to wait a little longer for funds to go in, however realistically the only way it becomes less of an inconvenience is if hiring users to put funds in groups in advance. That way, it shouldn’t have an effect on contractors because the funds should be in the group by the time they’ve finished.

This is one of the issues businesses face in real life… AND get around.

Typically, anything you are owed as a business, regarding money or assets, are known as receivables. In vice versa, anything you owe a business or sole-trader, are called Payables. Receivables can take anything from a day to an entire month to come through, and some businesses fall prey to super late payment periods. However, many businesses have a methodical process to handle scheduled income (i.e - not spending too much, making certain moves only WHEN you have all the cards in your hand), and if Roblox is a genuine income source to you, and you run big projects that require you to hire contractors for work, it’d probably be a good idea to have a process or at least keep tabs on who you need to pay and when.

If you are a contractor, and you are genuinely worried about your income, make it clear to the people who you work with what you expect, payment wise. Anything from asking whether the funds are in the group already, or even how long ago funds were put in can help you plan and also help you decide whether you want to take the job. Sure, it may be slightly risky for the first month, but if people want to hire you, they are going to meet your terms, at least halfway.. It also wouldn’t hurt to keep track of who needs to pay you as well.

Not all changes posted here are going to be purely focused on developers

The reason a devforum post has been made is that the decision does affect us, and its essentially a courtesy post, because there , will be people affected by the change, specifically people who rely on Roblox as an income source, and by making the post, those people can prepare. However, everyone has to remember that decisions on the platform are not all about developers.

This decision was not spontaneous and I can guarantee you that this decision was likely a direct response to a lot of issues that normal players have been having and have reported (like poisoned Robux transactions and/or account theft). It may be shocking to few, but businesses do an immense amount of planning and preparation, and it’s very unlikely that they’ve made this decision ill-advised.

Why Roblox can’t just make a dedicated system for transferring funds into a group?

Because this would pose the exact same issues as buying a shirt. It would 100% have to be authenticated and verified. If it wasn’t verified, it’d be a flight risk.

A reminder about the Announcements Category

This is my personal take so feel free to scrutinise it all you wish, but Roblox are not anti-dev. Just like how Developers release updates that aren’t always received well by their community, Roblox is run by people who are just as human as we are. As such, people should try, at the least to keep things focused on the conversation created by the original thread, and not go off-topic. By off-topic, I mean talking about other issues that are completely unrelated to the Waiting Period, like the Captcha system or the 30% Tax placed on income (yes its related to Robux but Roblox have already responded to this in some shape of form.) Try to be civil. :slight_smile:

Anyway, that’s my coin in the pile, I know this’ll be a headache for some people because it’ll definitely require some rearranging, finance wise, but it’s definitely doable. They’ve given us the heads up, so it’s up to us to work around it. :+1:

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One thing you don’t really bring up is how this affects smaller developers starting out with a game. I made a post earlier about this, but essentially the 3 day waiting period meant that, if you were launching a game, you only needed to spread your funding across 3 days before you started getting funds back. Now, you have to split it across up to 7. For a larger dev, this isn’t’ gonna be a big deal, and for contracts it’s not gonna be a huge deal once everyone adjusts to it, but this isn’t something a small developer with limited funds can adjust to.

I only have a certain amount of expendable cash I’m able to spend on a game (after accounting for pre-launch costs and the fact that I’m a human being with other responsibilities. I can’t do Roblox full time) and spread over 3 days its manageable and I’ll easily be able to recoup the cost of it. Spread over 7 that gets a lot less likely.

I’ll explain this a bit with an example. Let’s say I have 210 robux (yes, I have more, just an easy example). Spread over 3 days, this gets me 70 robux a day. Assuming I consistently get a single player for every 10 robux, that gets me a 7 person server consistently. Spread over 7 days, I have 30 Robux a day which only gets me 3 players.

For some kinds of games, this isn’t gonna be a big deal as they’ll make money regardless of how many players are in a server, but for most competitive or social based games (pretty much any multiplayer game, really) a server with less people is gonna have less retention and less money spent regardless of how good the game is.

This change probably won’t affect most current games that have a playerbase or affect anyone with a deep pocket/investor, but this is gonna be a huge barrier to smaller devs and people just starting out. There’s a group of devs that are gonna be left behind entirely by this change.

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They already said it is in a range of 3 to 7 days and not just 7 days.

But I am just curious…
Is there another reason besides preventing fraud which others said that most fraud is already covered within the 3 day period already.

Off topic but to those saying that the 30% tax is bad, you take it for granted that Roblox is already providing you free services and not having you pay to use their service. Without, the 30% tax, you would be seeing an inflation in the Roblox economy with rising prices, and you would most probably complain or leave. So the 30% tax is necessary and should not be removed but can be decreased slightly. Really, most of you who think the 30% tax is unjustified are just kids or do not have any knowledge about game economy.

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If waiting periods are to potentially be raised, then I think it’d be pretty important to be transparent about how “risk” is determined.

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I have no issue with the 30% tax - personally I think for the engine, online storefront, community etc that Roblox brings completely free, just having a 30% cut and not more taken off stuff is getting me a good deal. That said, maybe if it was a source of income for me I had to pay the bills with, maybe I’d think differently, but it’s a small price to pay in my view.

However, sorry, but I’m still not convinced us ‘adapting’ to a problem is a better solution than Roblox just removing the problem in the first place. That’s like if the government said ‘So from now on, due to internal governmenty things, you’ll now have to wait a week every time you buy something at the shop to be able to use it. But don’t worry, just adapt.’ Like, no, the government needs to fix its problem.

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Dang, Roblox…

There must be better ways to solve this issue. Many small developers (which includes myself) will struggle heavily with this! I’m definitely not a person to ask about problem-solving for this topic, but there has to be something that will make everyone happy as a whole.

This is definitely very difficult to adapt to for someone who earns little to nothing off their game they spent their hard time on. I just can’t imagine how rough things can get when Roblox development is almost the only thing that person can depend on. It almost makes me really upset to hear people say that we should just “adapt as it’s Roblox’s choice”. It’s definitely not an easy pill to swallow, especially for the ones who will be impacted by this greatly.

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This is a really upsetting judgement. I did not play any free robux games and I did not get cookie logged by any fake websites. I had 2FA and a pin active at the time of the hack. I got hacked through either brute force or social engineering. I did not in any way do anything sketchy to get my account compromised. I did everything in my power to protect myself.

I also used to also think, too, that getting hacked is the fault of the owner of the account, but after I got hacked, even after having done nothing wrong, I learned that there are very elaborate ways people get access to accounts even when precautions are taken. People who have 2FA active and do not do “something stupid” are getting hacked all the time. Please don’t continue believing that judgement that people who get hacked are at fault.

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Honestly, this is a bad idea. Roblox takes like 30% as if for a tax, and 3 days… Now that 3 days have changed to 7 days meaning a week. For us, Roblox Developers, it is a bad idea fr. I truly disagree with this update like the other Developers. As some of the Developers has said, it must be really hard to get some profits as if for someone who barely earns it.

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I do not like this change at all. It limits developers to test out new ad strategies when trying to generate more revenue from their game. It will take them even longer now before they can re-ivest that to test out the next strategy. I feel like this decision has to be reconsidered.

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Furthermore, it is awful to see how it’s so easy to get into someone’s account just by stealing the cookie. In BloxTech we prevent this by storing the last IP address that was used to login. Whenever someone tries using the same cookie but the IP address doesn’t match, they get logged out automatically.

Of course it won’t be 100% solved by this fix, but I feel it’s just a small adjustment that can deliver a huge improvement on the security of the whole roblox platform.

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I’m surprised to see the staff not clarifying even after soo many complaints.

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3 days pending is already a pain as is. This change will just give developers a harder time.

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I do agree that ROBLOX could be providing extra support for funds, but I am getting certain questions related to this update:

  • Question 1:
    Will the waiting period be depending on amount of money arriving?

  • Question 2:
    Will there be a feature allowing to view how much time is needed for the waiting period to conclude?

Thank you.

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I am sure some people would want this but considering the 7 day transaction for our earnings that take a entire week & we would lose track of when we are getting our payment, you should lower the 3 day period maybe about to hours or 2 or 1 days that way its quicker for us to get our robux & we don’t have to wait longer than that. Its good for us because the 3 day takes a while which I think it also adds another day to 4 days so could you just lower the 3 day time period to be a small count…

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I can see a bunch of people disagreeing with this. As owner of a clothing group, 3 days and 30% was already a bunch. I thought by the title that they were going to reduce this. Maybe we should have a better moderation to delete groups that actually are the reason of this update, instead of making a bunch of innocent people very angry from this update. No doubt people will leave roblox because of this update. This totally sucks and I can see from a bunch of other people’s replies that they don’t like this either. Vote on aven_ue’s post, lol idk how to quote but it’s the 2nd reply!

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Like many others have said throughout this thread, there is always a good reason at heart for updates like these but at the end of the day they are not beneficial for the smaller creators throughout ROBLOX.

During my time reading the entire thread I have learned the following:

  • Smaller creators rely on the 3-day waiting period

  • Commissioning individuals is now much more complicated as you have to wait up to 1 week to transfer the payment of services

  • The community is overall confused as to why this was implemented after countless calls to make the system easier, rather than harder

  • Games & groups depends on the influx of currency that creators bring in, bottlenecking the process and making it twice as long puts their group and game at risk

As I said initially, I understand that the update is being pushed for ‘safety/security concerns’ but I believe that ROBLOX Corporation should listen to how the players feel about this, maybe have a “Town Hall” of some-sort where players can interact with ROBLOX employees and give their input on future updates they’d like to see and so on.

Hope this update works out for everyone.
/s/Peace

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Isn’t that what RDC and the announcement categories are for?

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Adding this would make sense if the Roblox support team replied/dealt with issues within 3-7 days - But they don’t. It takes weeks to get any sort of acceptable response from roblox, let alone a resolution. I doubt the 3 to 7 days makes any difference at all to catching fraudulent purchases before the robux is transferred on.

Furthermore, this makes obtaining robux to pay staff/developers increasingly difficult. It disappoints me that you wait 4 days before you plan on releasing the update to let the community know you plan on this. The community expects more transparency.

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I don’t have a problem with pending sales. I just wish Roblox would tell us how much robux we made over the past day. Currently, the past day total is actually from 3 days ago, but with this new 3-7 day wait, that will be even more inaccurate. Just tell us how much of our pending Robux is from the past 1 day.

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to be honest 7 days is pretty long and I know security and anti-abuse is important but why I have to wait 7 days? 3 was enough, at least reduce %5 of tax no? (or maybe not due abuse) I will take a little longer to DevEx or depositing my robux into my group. Nothing of hate about this update just an opinion.

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