InCommand - versatile, adaptable command execution

As you may already know, you have the ability to undo scripts that have been run. However, to clarify, I am specifically referring to adding the ability to undo while writing them.

Got it. I’m making a broader effort to improve the script editing experience, and I’d like undo to be part of that.

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Is InCommand the next plugin your working on revamping?

Not next, but it’s in the queue.

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please tell us how you made that system where you can execute scripts in the editor :pray: seems like you didn’t use loadstrings. i know this is like probably confidential information but like help me out pls

Probably loadstrung or making a new script and setting its Content then executing it

pretty sure it creates a module script, then changes the source with your code and executes it

When you revamp it, I would love to see the ability to make universe specific InCommand scripts. Most, if not all, are made for the purposes of a specific place, and can be a bit cluttersome if all scripts are visible between all places.

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This sort of thing is absolutely top of my radar! I really want to lean into the ways people use InCommand for those sorts of saved tools :slightly_smiling_face: