As you may already know, you have the ability to undo scripts that have been run. However, to clarify, I am specifically referring to adding the ability to undo while writing them.
Got it. I’m making a broader effort to improve the script editing experience, and I’d like undo to be part of that.
Is InCommand the next plugin your working on revamping?
Not next, but it’s in the queue.
please tell us how you made that system where you can execute scripts in the editor seems like you didn’t use loadstrings. i know this is like probably confidential information but like help me out pls
Probably loadstrung or making a new script and setting its Content then executing it
pretty sure it creates a module script, then changes the source with your code and executes it
When you revamp it, I would love to see the ability to make universe specific InCommand scripts. Most, if not all, are made for the purposes of a specific place, and can be a bit cluttersome if all scripts are visible between all places.
This sort of thing is absolutely top of my radar! I really want to lean into the ways people use InCommand for those sorts of saved tools