Why is this plugin so expensive???
Super useful plugin, thank you!
One question, could you stop it from printing this each time I click Play Solo?
I usually only have my Output window open for a few lines’ worth of height at the bottom of my screen, and having this plugin print 5 lines, plus one or two other lines that my code prints means that I need to scroll down every time I want to check if some code printed something.
It doesn’t sound like much, but it gets annoying to have to do it every time - I’ve reverted to disabling the plugin entirely until I specifically need it to stop this.
Very minor complaint, but otherwise the plugin is excellent. Thank you!
Working on it! I’ve got a new plugin update system cooking for my new products and it’ll be coming to all of my plugins over time
If its just an RBXM file can’t you sell on patreon or a website like that? and people can receive the plugin via whatever price you set?
Please make an autosave. I have lost the scripts I was working on multiple times due to accidently closing studio or crashing because I left an empty while loop.
InCommand should autosave regularly already. If it isn’t working for you, then your Studio install might be broken, your plugin settings file might be corrupt, or you’re really unlucky with a race condition in Roblox’s plugin code that can be triggered by running too many instances of InCommand at once.
I’m working on more robust and distributed data saving techniques as we speak, but nothing to announce yet.
will there be an option undo the recent script changes with control z and redo them with control shift z, like how you can in an actual script? like if i delete a chunk of my code in this can i undo it? and also will you add the thing where you can press tab to like quickly type something, like in the command bar you if i wanna type print i type “pr” and press tab and itll correct it to print?
30$?!! Just to save lines of code and run them??? What the hell
This is a limitation of TextBox in Roblox. I’ve been spending a lot of time investigating ways of capturing input events in plugins, but there aren’t any good ways right now that are compatible with text input. But I’ll keep trying.
The main source of complexity in this plugin is code parsing, syntax highlighting, and providing IDE controls. The whole system was built from scratch by boatbomber as part of a non-public project, and they graciously helped out with integrating it here. I’m not about to undervalue their hard work.
Yeah but man 30 bucks… Like 5 bucks okay but 30 is way too much. Think about Rojo, it’s a very well developed product and it’s free…
What makes you think 5 dollars is a lot of money?
It isn’t, 30 bucks is very expensive tho for a plugin
Why though? In the software world, that’s peanuts.
“In the software world” we are talking about a Roblox plugin, not an app. And remind me the price of VSCode? Or GitHub? Or Roblox? Instead of buying your plugin I’d rather buy GTA V and Minecraft which I think took much more time to make than your plugin… After all, if people are willing to pay 30 bucks for that, good for them, good for you.
You’re missing the point. Those free things you mention are subsidised by big tech. We are indies.
Why should we have to starve ourselves of an income and give away our work?
Minecraft was an indie game and yet is less expensive than your plugin.
It also saw outsized viral success in the early days of YouTube, while 98% of indie game dev studios today fail to find any similar whiff of popularity or success.
We are not big tech. We’re just trying to earn any sort of reasonable income on our work which is developed with zero other support than what people give us and what’s in our wallet. We don’t get to play with Microsoft money.
If it’s not for you, that’s fine. But we are trying to be fair and ethical as a community-grown offering, and that means that collaborators’ time costs money. We don’t do bankrolled predatory pricing here, we want sustainable practice and to protect ourselves from burning out.
I love this plugin, but if I could add anything, it would be a Run Icon, simplifying the process so that running scripts doesn’t require clicking both ‘Load’ and ‘Run’,
Example:
(perhaps even a rename icon as well)
alongside adding the much-desired Undo History for scripts using ChangeHistoryService.
I’ve been considering this myself - people use InCommand to run scripts a lot.
When you say ‘undo history for scripts’, do you mean undo while writing them, or undo while running them?