Inconsistent ZOffset for ParticleEmitters

As a person working on my own personal project and Anime Fighters’ characters - the particle behavior is unexpected. I hope we get an update on this situation, since it’s been one month.

It’s been 2 months already…

Can we at least have any update on the situation?

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@JaapSuter FYI since you commented on some other bug reports with recent particle regressions

Is there any update on the situation? It’s been over 3 months since the problem started, and ZOffset is still broken.

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I hope ticket hasn’t drowned or something.

I really need this fix, because I can’t work on particles for my game :frowning:

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Update from another thread:

Now we wait.

From my experience, particles seem fine. Have you tried/looked into attachments possibly? It most likely wouldn’t affect the overall end result, and may look cleaner!

I don’t think it’s attachment related. Like I said, it is affected by quality.
RobloxStudioBeta_2022-02-15_21-11-50

The bug is still apparent, regardless of if you use an attachment or not.

So, uhhh. It’s been over 150 days already.
Last time a staff member mentioned this problem was Feb 14 - saying this is on top of their priority list…

I wish there was a tracker, so the tickets were more transparent to users.

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I’ve been noticing strange ZOffset behavior too lately. It’s frustrating that particles haven’t been appearing as intended.

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I’ve noticed this behavior for quite a while now, and I think it comes from the fact that soft shading does not respect zoffset.

When your graphics quality is high, when particles clip into objects, the game will apply a transparency gradient, so that it blends smoothly into the part, rather than a hard edge. normally, when you want a particle to overlay the part, but still want to attach it on the part’s surface, you just set the zoffset so that the particle renders on top of the part. currently, however, it seems the soft shading ignores the zoffset.

I’ve been working around this by having clients manually move particles a few units toward the camera so that the soft shading doesn’t make them invisible, but yeah.

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I still wonder why this hasn’t been fixed. Wouldn’t it be possible to render the thing similarly to your hack?

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yeah, im guessing that someone simply forgot to account for zoffset when adding in soft shading. no idea why it’s taking so long to fix though.

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I should mention issue also affects a Rthro package and possibly many other items Roblox is offering on the catalog. As you can see item’s glow becomes less intense.

RobloxStudioBeta_2022-06-03_21-12-12

This bug can actually discourage people from purchasing items with VFX.

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Apparently, this bug also affects beam objects. If you lower the quality to 7, everything works fine, but when its over 7, and the issue becomes very buggy as shown here in the video.
https://gyazo.com/8a26ceb8581bd47f706e8b9cb3678a9f

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In my opinion ZOffset is useless when it can’t reliably do stuff like this. I’ve had so many issues in the past where particles would fade into the floor or not appear in front or behind the character like I want them to. This seems like such a simple fix but nothing has changed over the course of a whole year. Please give us an update on this.

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It seems like this issue was just fixed. Particles don’t clip abnormally anymore for me.

Sadly, it still persists.

I really hope for a fix. It’s… been a long time.

I’m not sure if it affects beams too, but a Roblox Staff recently replied to a bug report that it has been fixed. Particle ZOffset is behaving correctly for me

1 Like