In response to Grace’s “In response to Developer’s Feedback on Developer Exchange”
To start off, I want to address how this replied completely killed the conversation of raising Devex. We got presented with ““Yeah we’d love to do it, but we can’t! So sorry! And the here is why…”” and in my opinion the why were these very vague answers with scarce numbers that don’t actually help us and are seemed to be rounded and slightly skewed to stop the conversation to make it seem like no way possible DevEx will ever be raised which was completely unfair to the community.
Now to the actual rebuttal breaking it down point-by-point.
They acknowledged that they saw our posts, but they never build off of it, just a “cool thanks for sharing” and they never really go back and fully consider the effect of DevEx on peoples personal lives and businesses. They never address how Roblox Studios are bottlenecked and cant expand, David himself said he’d love to see big 100 people teams, but Roblox doesn’t even seem willing to even take the first step to make this possible.
No one is arguing how payouts are made, in fact, the service is pretty nice. Most DevEx request take around a week and the team behind them are amazing. They respond in fast and mannerly time whenever I have issues.
If you’re growing the player base, you’re still not increasing the DevEx rate… still the same rate, just more people buying Robux which goes back into Roblox…
You guys can’t always share the conversations and rarely conversations ever happen… The last time the VP of DevRel even posted was a year ago prior to her response to us. I personally can’t trust that anything is happening because barely anything in the works gets communicated, and I think a lot of people share that opinion. Yeah, I know, they might not tell us things because NDA or because they fall through, but HOLY COW, even if you want to communicate to DevRel you HARDLY EVER get a response and if you do its WEEKS later.
(More critiques about DevRel communication in this thread)
The specialist I’m assuming is only available to top devs, which defeats the purpose of @theamazeman Middle-Class dev arguments. Also, not to toot my own horn but I think I know how to monetize my own game a lot better than the “specialist”… and I can always get a second opinion from my peers. Also once again the issue isn’t how many robux are in our group funds or accounts, it’s at the rate we exchange it.
As the wise poet Blueface says “You can’t show me how to make a mill’ ‘til you make a mill’”
This is the part of the post that shuts down the conversation. Nobody can point at any flaws in this part. She gave us the numbers… and nobody can say she’s wrong because we don’t have access to see if this is true or not. I personally think these numbers are exaggerated or skewed, or not completely accurate, something just doesn’t add up… We still only get 20% of one robux, it goes through the 30% tax and the exchange rate. These numbers are just so hard to believe, the only thing right about this paragraph is, yes, you guys can do a way better job of articulating the prices/cost in the future.
This is the only part of the post that actually addresses the exchange rate, the rest is just fluff, and the response is “No its not possible because of these percents”.
I haven’t seen much dialog with DevRel and the community recently and from my perspective, it’s been a silent month. This is me trying to forward the dialogue with the community.