Increase Particle Emitters View Distance

bumping this because I would also like this for my 3D volumetric cloud system

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Bumping this.
I have to use parts and billboardgui to make a large visual effects because particles fade away at distance even using :Emit().

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Crazy to think this still hasn’t been addressed, view distance should be a property like billboard guis.

So real, this has been bumped for like 7 years now

YOU KNOW WHAT. I WILL NOT STAND FOR THIS!!

I am gonna make a module that uses block meshes
(really obscure block type that has infinite render distance and size potential)
(up to the 64 bit integer limit with no lag)

and just make it emulate all the things that a particle does

i just use 3d part based effects lol, my system can only handle about 1k parts before it starts to lag. its about as optimized as updating 1k parts per frame can be :skull:

From a Roblox staff, 7 years ago. Sadly I don’t think we’ll ever be getting this lolll

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its like that for 90% of staff answers under Engine Features posts

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Bumping this again cause seriously the staff need to work on it