bumping this because I would also like this for my 3D volumetric cloud system
Bumping this.
I have to use parts and billboardgui to make a large visual effects because particles fade away at distance even using :Emit().
Crazy to think this still hasn’t been addressed, view distance should be a property like billboard guis.
So real, this has been bumped for like 7 years now
YOU KNOW WHAT. I WILL NOT STAND FOR THIS!!
I am gonna make a module that uses block meshes
(really obscure block type that has infinite render distance and size potential)
(up to the 64 bit integer limit with no lag)
and just make it emulate all the things that a particle does
i just use 3d part based effects lol, my system can only handle about 1k parts before it starts to lag. its about as optimized as updating 1k parts per frame can be
From a Roblox staff, 7 years ago. Sadly I don’t think we’ll ever be getting this lolll
its like that for 90% of staff answers under Engine Features posts
Bumping this again cause seriously the staff need to work on it
Bumping this because I need it for my tornado thing. Also maybe if they do it, while they do, could they fix the way particles clip over each other, by adding a “particle priority” property?
I recommend just using gigantic spheres. I’ve tried using particles once, and regretted it completely.
Also working on a tornado game. They really need to do this.
The game is nearly finished for the tornado system but my biggest limitation is the particles disappearing like this. If I switch to meshes, it will result to me having to re-work the entire system… so I really have no options unless Roblox does this.