from my POV, this long-standing limitation that’s definetely overdue for change becomes most apparent in games where you move at high speeds, such as driving games.
here’s a video of me in ultimate driving with the headlights on, which i think have 60 studs of range when it should be, like, 5 times that number:
pay attention to the bridge at just 0:18 and the sign at 0:48
@Eniiqz mentioned this limitation earlier, and i hope this footage helps visualize how short 60 studs is at high speeds
i could also go over other problems shown in the video such as the limited render distance for lights and the smooth terrain grass glitching out at high speeds but ig this is not the right topic for those