As a developer it is currently impossible to efficiently light up a large area.
I’m trying to light up a large area - “Yeah this shouldn’t take too long, I’ll just put in a few lights”. Ended up taking 10 minutes to cover up some of it, used over 100 lights.
The range limit of 60 is way too low.
Imo SpotLights, SurfaceLights & PointLights in general just aren’t really good.
This whole row is filled up with lights - it just gets completely cut off
Bump again. Now that Future Lighting is enabled, and used in more and more games, the 60 stud light limit is feeling more arbitrary. Could this limit be removed?
With all these graphics updates lately, you would expect lights to be able to go further than 60 studs, right?
Nope, we are still limited with a short range of 60 studs.
This limit is preventing a lot of builders and GFX specialist from creating beautiful large scale builds and scenes!
I have a hall that’s 80 studs high, and this ridiculous limit is preventing me from lighting it up properly. It forces me to use weird tricks, that can easily be exposed once players get close to the light source.
Please increase it to at least 100, I’m begging you…
The current range of lights (just 60 studs, which scales to around 20 meters in most games) is very restrictive. As far as I know, this limit hasn’t been increased ever since PointLights/SpotLights were released (like 2014 I think). It would be great if it was raised at least a couple times. Perhaps it would allow things like the lighthouses in my game to actually illuminate their surroundings.
While we’re on the topic of increasing the range of lights beyond 60 studs, we must not forget about the short rendering distance of light objects either (the cutoff happens just a few hundred studs away right now). That limit should be increased as well for this change to make sense.
Needed to bump this as we are still stuck with a poor light range of 60 studs. This limitation with lights are the only thing stopping me from creating beautiful large industrial scenes with heaps of these lights. (Another great example for use is the one above for a light house which would be incredible when using Future lighting!)
If we can get this limitation removed, so much can be done. I mean, the future is bright, is it not? I guess we will just have to wait for an answer.
Who guessed it!
Another bump!
But a needed one… We are STILL stuck on 60… ROBLOX, As you can see this is a very requested feature, why is it not being updated?
Addition, range should be a Vector3, judging how far down a light should go, how wide on the x axis, and how wide on the z axis it should go.
That way lights won’t enter another room below or brighten up the floor too much in a wider room.
The only way I know of to fix this is by putting a large block in the way of the sunlight as it will create shadows in the room. This is useful if the map doesn’t allow you to leave that room, or else it will look obviously wrong.