Increasing the render distance of terrain grass

As a Roblox developer, it is too difficult to create immersive environments which can compare with other AAA games because of render distance limitations put on grass terrain.

For games with flight, it sort of breaks the immersion when grass unloads at a short distance, as seen below:

https://gyazo.com/1d578c296326dee0a9bc0b41a917c675

https://gyazo.com/9ef04dfaa5d615e58f43197b3016d7aa

My graphics are turned up to 10, and nothing really changes. No increase (or decrease) in render distance.

If Roblox is able to address my feature request, it would allow me to create a much more immersive experience for users and allow me to compete with games off the platform.

31 Likes

Yo its been four years, did you find a way to increase or change the render distance or roblox is too busy adding useless things to the studio?

Roblox entire graphics engine could use some adjustments to be honest.

Light range and shadow resolution is also still severely limited.
Reflections are calculated very slowly and only if you’re in an area long enough.

My PC could easily handle much higher resolutions, higher render distances and more frequent cubemap updates.
But as far as I know there’s no way to bump it up, no secret settings or flags.

bumping this post 5 years later :fire: :fire: :fire:

another issue i have is that rn grass just kinda cuts off where it ends, they could at least make it slowly fade with less and less grass

1 Like

There are a few fastflags that control the render distance of grass (E.G. FIntFRMMaxGrassDistance) so you can customize it to your liking with a fastflag editor like the one that comes with bloxstrap.

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Should be a setting either available to developers, users or both

I agree, it should be more intuitive, but there IS an option if you dig deep enough to find it