As a Roblox developer, it is too difficult to create immersive environments which can compare with other AAA games because of render distance limitations put on grass terrain.
For games with flight, it sort of breaks the immersion when grass unloads at a short distance, as seen below:
My graphics are turned up to 10, and nothing really changes. No increase (or decrease) in render distance.
If Roblox is able to address my feature request, it would allow me to create a much more immersive experience for users and allow me to compete with games off the platform.
Roblox entire graphics engine could use some adjustments to be honest.
Light range and shadow resolution is also still severely limited.
Reflections are calculated very slowly and only if you’re in an area long enough.
My PC could easily handle much higher resolutions, higher render distances and more frequent cubemap updates.
But as far as I know there’s no way to bump it up, no secret settings or flags.
There are a few fastflags that control the render distance of grass (E.G. FIntFRMMaxGrassDistance) so you can customize it to your liking with a fastflag editor like the one that comes with bloxstrap.