Would it be possible if we could track and individual player’s FPS?
local t = tick()
game:GetService("RunService").RenderStepped:connect(function()
print("FPS: "..1/(tick()-t))
t = tick()
end)
will give you the fps.
Would it be possible if we could track and individual player’s FPS?
local t = tick()
game:GetService("RunService").RenderStepped:connect(function()
print("FPS: "..1/(tick()-t))
t = tick()
end)
will give you the fps.