Indoor Dynamic Environment Maps Beta

Completely agree with you. I think updates like these are a great step in the right direction. Especially in appealing to outside audiences who previously thought Roblox is a child-only game. These updates really show what the engine is capable of.

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Phase 3 is slowly getting fixed, it’s still quite laggy but @vrtblox is fixing it, I recommend following the Fib3 post for more info.

Looking at it now, after some more time to think, I have had a few things clear up.
This is basically an optimized way of getting reflections + improved indoor lighting for low-end pcs.

SUGGESTION

What if, you introduced more to this feature.

I was thinking, of having it so, maxiumum graphics introduces this + screen space reflections. image

Whereas lower graphics removes SSR and has purely the cubemaps.
image

That way the feature satisfies everyone, users with higher, and lower-end hardware. :slight_smile:

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I think Graphics 9 shouldn’t automatically remove SSR but 7 or 8 instead.

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Yeah it was just an example, but it would be amazing to see it happen.

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Once again, I feel like you’re basing this off of wishful thinking, unless you didn’t look at the screenshots provided.

I assume you’re talking about this post here:

This was faked using a mesh. It doesn’t look nearly as nice and obscures your view. Volumetric lighting isn’t in Roblox, and to bring back the real effect would need some serious modification to the engine code, not just a simple plugin.

Mesh used to fake volumetric lighting:


Fake Volumetric Lighting Demo (2.3 MB)

I advise you to look for information on topics rather than basing them off opinions and assumptions to get a better understanding and so you won’t misinform other people reading the replies as well.

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Wow! That looks amazing! What game is that? :grinning_face_with_smiling_eyes:

Just testing it out on some of my Vampire Hunters 3 maps! :smiley:

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Can You please share your experience with the current env map lighting for You? How does the envmap placement affect you. Does it bother you that there is only one location for probe?

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From my little playaround in studio, it seemed to work pretty well for me! Moving from room-to-room wasn’t jarring but in smaller houses it is noticeable, I noticed how it gently eased into the next generated map of course but especially on the bigger map it was fine. Generally moving from area-to-area pushed the engine to capture new reflections, but it didn’t always trigger so I think having a way to ensure manual reflection captures in certain areas would be a bonus.

Something that is bad for my game however (which relies on darkness and not being able to see another character in the distance) is you can see into a pitch black room when standing in an adjacent room with brighter ambience.


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Yes! It really does!
Thank you so much!

It is the same resolution though, both 0.1x0.1 studs. Also I thought you meant by parts as in like a bunch of parts used to mimic sunrays which is pretty noticeable, and not a big mesh. If you open your dms or you dm me we can chat about it there and not here because this is very off topic and I don’t want to fill this with off topic posts. There’s more I want to say to show you it’s the same resolution but I don’t want to make this long because its off topic.

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nice, this effect looks awesome

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every time you change the position of the camera it feels very strange, another bad thing about this update

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Is it safe to say that this scene is heavily inspired by The Platform?

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That’s what I was thinking too!
It brings so many memories :smile:
Also it’s really well done :flushed:

It’s cause you got the Eager Bulk Execution setting turned on which forces some effects to update every frame or at least a lot more frequently (Namely Atmosphere and the dynamic environment maps). Turn it off in the Rendering tab in Studio’s settings

Really nice feature, I understand it’s in beta since there are bugs here and there. Although I cannot wait for it to be released!

The reflection quality isn’t supposed to be superb. The goal of the reflections are to improve the look of PBR materials within Roblox, and it isn’t designed to be used as a mirror.

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