So, for some reason certain areas in my ported map from unreal engine dont generate reflections at all. I checked out if its related to the object having no metallic map but even after adding it only very specific areas have the actual reflection enabled.
My lighting settings should be set up correctly for reflections. Correct me if they arent.
Images of the issue (I cant upload videos as they keep failing!)
If you’re looking for reflections you’d be better off working with the roughness map. Also, are you sure you’re not having reflections? If you look underneath the neon sign on the left, it’s pretty reflective.
If you look at the top image, only a small “radius” like area has reflections. The whole other area has 0 reflections for some reason. which is odd as it does capture the reflection. It just doesnt display it on the mesh?
Well, the skybox is the thing that’s reflected. By using a skybox that’s dimmer on one side and brighter on the other, the reflections will be different too.