Clamping,by lowering the last varieble lower than 0.5 you are going to make it more flat,also try and create a big sized noise with small magnitude or if you want steep ocean,big magnitude but clamped the top
Hi,Suphi, your code is very clean, which shows that you are a very talented developer. I have modified your source file and added the prompt text. I hope this will be helpful for your next update! Below is the effect and the source file I modified
with the release of parallel scripting infinite terrain now uses multiple threads to load faster and smoother
Create Local Script has been replaced with Setup
Pressing the setup button will create a Terrain folder in ReplicatedFirst
inside this folder you will find a Configuration folder where you can customize how the terrain generates
and a Data folder where you will put your TerrainData, HeightData and MaterialData
Configuration
ActorAmount How many chunks of terrain will load per frame each chunk is loaded in parallel more actors will make the terrain load faster but consume more CPU
ChunkSize The size of a chunk, each voxel is 4x4 studs so a value of 16 will generate chunks with a size of 64x64 studs
LoadDistance If each chunk is 64x64 studs and LoadDistance is set to 16 that will generate terrain at a distance of around 1056 studs (64 X (16 + 0.5) = 1056)
UnloadDistance works like LoadDistance but unloads chunks if set to 0 unloading is disabled
Hello! because i can finally talk in the devforum after a long time, this is the best roblox “Drone” shot i have seen, looks amazing, may i ask how you rotate the camera and make it look like a drone?
This is a very nice plugin I would recommend adding Procedural Biomes to the infinite terrain or Biomes randomly put in place made by users using the plugin.
Uhhhhh, what are these holes exactly? Following a YouTube tutorial, copied all it’s settings (the ones that weren’t in the video i just didn’t modify) and this is what i get…?
Those settings are from a YouTube video, I copied them to Roblox Studio (but removed the leafy grass because I don’t want leafy grass). I think it has something to do with that now that I think about it since the flat parts of the terrain are the ones missing, so I’ll try to add it and i’ll let you know if it works
its not aesthetical reasons. I don’t like Roblox’s terrain system because it has considerable lag when you are near constantly creating and deleting voxels, I have also found some artifacts are left behind when removing terrain.