If you delete the leafy grass then you need to change the 2 to 0 on the grass material so it can fill in the flat areas
it looks very cool. I would use this except i dont like Roblox’s terrain system.
If you don’t like the materials it’s possible to use the material service to change the textures of the terrain
its not aesthetical reasons. I don’t like Roblox’s terrain system because it has considerable lag when you are near constantly creating and deleting voxels, I have also found some artifacts are left behind when removing terrain.
I personally have not experienced any of this if you want to demo the plugin you can test it here: RO-DRONE - Roblox
Does anyone know how I would make just one lake form in the center of the generated terrain?
you would have to use the edit tab I go over how to use the edit tab in my video
Alrighty I will utilize that, I forgot that is exactly what I needed.
I’m guessing you might be getting a error in the output that says the model cant be found
- make sure the folder and models are names correctly and placed in the correct location
- restart studio
Is there way to generate the terrain on a server script instead of a local one?
Assuming that the player can go infinitely far in the game it would be easier if it was generated on the server instead.
It’s possible but you would have to create your own script to do that
Would you have any advice on how to accomplish this? I would appreciate it for my previous attempts to make the terrain server sided have thrown errors
The server will have to keep track of all players and load and unload the terrain around each character as they walk around the world
Is there any existing guide for what each value does? Most of the values in the plugin aren’t labeled, so I’m clueless about how to operate it. I’ve seen 3rd party tutorials where people know the values so I’m assuming there’s something somewhere.
The “Setup” button does nothing, am i missing something?
you need to give the plugin permission to inject scripts you can set that inside the plugin manager
OK, now I can add the script but nothing happens when I save the script into the local script called “Terrain”
Ohhhhh! Never mind! I put the Terrain Data in the Terrain Local Script. I have to put it into the Data area! Thank you so much for making this incredible plugin!
How do i generate models on the server side?