In my module script, if I try to get a member/property of any variable/instance, studio crashes, I don’t have access to the bug reports channel so I’m putting this here
Video showing bug
My script:
local module = {}
--[[
Things to work with:
{
Entity = Player Model
Humanoid = Humanoid of Player Model
Speed = WalkSpeed
JumpPower = JumpPower
}
]]
module.Basics = {
BGColor = Color3.fromRGB(0, 121, 24);
Name = "Sticky";
Description = "Use your slime as a rope!";
Image = "http://www.roblox.com/asset/?id=120638621427727";
}
function module:Local(data)
local entity = data.Entity
local humanoid = data.Humanoid
local speed = data.Speed
local jumpower = data.JumpPower
local mouse = game.Players.LocalPlayer:GetMouse()
game.Players.LocalPlayer.PlayerGui.Sticky.Button.Visible = true
if game.Players.LocalPlayer.PlayerGui.Metaverse.Viewport:FindFirstChild("StickyIndicator") then
game.Players.LocalPlayer.PlayerGui.Metaverse.Viewport.StickyIndicator:Destroy()
end
local part = Instance.new("Part",game.Players.LocalPlayer.PlayerGui.Metaverse.Viewport)
part.Name = "StickyIndicator"
part.Size = Vector3.new(3,3,3)
part.Anchored = true
part.CanCollide = false
part.BrickColor = BrickColor.new("Sea green")
part.Position = Vector3.new(10000,10000,10000)
part.Shape = Enum.PartType.Ball
part.TopSurface = Enum.SurfaceType.Smooth
part.BottomSurface = Enum.SurfaceType.Smooth
mouse.TargetFilter = workspace.Spawns
local waitpls = false
local oldHit
local temp2,temp3
local conec
local conec2,conec3
local clicked = false
local locked = false
local temp = task.spawn(function()
workspace.ChildAdded:Connect(function(child)
task.wait()
local a,b = pcall(function()
if child.Name == game.Players.LocalPlayer.Name.."-Sticky" then
child.StickyGUI.AlwaysOnTop = true
end
end)
end)
temp2 = task.spawn(function()
while entity do
task.wait()
if workspace:FindFirstChild(game.Players.LocalPlayer.Name.."-Sticky") then
part.Transparency = 1
else
part.Transparency = 0.5
end
local assist = game.Players.LocalPlayer.Settings["Slime Assist"].Value
if assist == false then
if mouse.Hit and mouse.Target and clicked == false then
local hit = mouse.Hit.Position
temp3 = task.spawn(function()
task.wait(0.03)
if waitpls == true then
task.wait(0.05)
end
local a,b = pcall(function()
if locked == false then
part.Position = hit
end
end)
end)
end
else
local num = game.Players.LocalPlayer.General.CurrentStage.Value
if num < 10 then
num = "00"..num
elseif num < 100 then
num = "0"..num
else
num = tostring(num)
end
if workspace.Stages[num]:FindFirstChild("Ball") then
local balls = {}
for i,v in workspace.Stages[num]:GetDescendants() do
if v.Name == "Ball" and v:IsA("BasePart") then
table.insert(balls,v)
end
end
local a,b = pcall(function()
local closestball = balls[1]
local closestnum = (closestball.Position - game.Players.LocalPlayer.Character.Entity.Position).Magnitude
for i,v in balls do
if v.
end
end)
elseif mouse.Hit and mouse.Target and clicked == false then
local hit = mouse.Hit.Position
temp3 = task.spawn(function()
task.wait(0.03)
if waitpls == true then
task.wait(0.05)
end
local a,b = pcall(function()
if locked == false then
part.Position = hit
end
end)
end)
end
end
end
end)
conec3 = game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
if mouse.Hit and mouse.Target and game.Players.LocalPlayer.Device.Value == "Computer" then
clicked = true
task.wait(0.8)
clicked = false
elseif mouse.Hit and mouse.Target and game.Players.LocalPlayer.Device.Value == "Mobile" then
if mouse.Target.Name == "Ball" then
clicked = true
task.wait(0.8)
clicked = false
end
end
end)
local function Trigger()
if mouse.Hit then
game.Players.LocalPlayer.PlayerGui.Sticky.RemoteEvent:FireServer(part.CFrame)
end
end
local UIS = game:GetService("UserInputService")
conec = UIS.InputEnded:Connect(function(input,typing)
if typing then return end
if input.KeyCode == Enum.KeyCode.F then
Trigger()
elseif input.KeyCode == Enum.KeyCode.ButtonY then
Trigger()
end
end)
conec2 = game.Players.LocalPlayer.PlayerGui.Sticky.Button.MouseButton1Down:Connect(function()
waitpls = true
if mouse.Hit then
if workspace:FindFirstChild(game.Players.LocalPlayer.Name.."-Sticky") then
locked = true
task.spawn(function()
task.wait(0.15)
locked = false
end)
end
game.Players.LocalPlayer.PlayerGui.Sticky.RemoteEvent:FireServer(part.CFrame)
task.wait(0.1)
waitpls = false
end
end)
end)
game.Players.LocalPlayer.Attributes.ChildRemoved:Connect(function()
if not game.Players.LocalPlayer.Attributes:FindFirstChild(module.Basics.Name) then
task.cancel(temp)
local a,b = pcall(function()
task.cancel(temp2)
end)
local a,b = pcall(function()
task.cancel(temp3)
end)
local a,b = pcall(function()
conec:Disconnect()
end)
local a,b = pcall(function()
conec2:Disconnect()
end)
local a,b = pcall(function()
conec3:Disconnect()
end)
part:Destroy()
game.Players.LocalPlayer.PlayerGui.Sticky.Button.Visible = false
end
end)
end
return module
This makes it impossible for me to edit this script, I just wanna code for my game man…