So, as seen from this thread there seems to be support for a new type of PointLight.
It would work much the same way as the current PointLight, except that it subtracts the light in its affected area.
Alternately:
Either way, this would open up a huge range of possiblities for more dynamically-lit games and effects.
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1waffle1
(Waffle)
#2
or just a “Subtractive” property for the Light base class that has this effect, rather than creating a bunch more classes just for this.
2 Likes
pauljkl
(pauljkl)
#3
Or just allow for negative brightness on regular light instances
2 Likes
That’s in the quote in alternative 