Instance.new("SubtractPointLight")

So, as seen from this thread there seems to be support for a new type of PointLight.

It would work much the same way as the current PointLight, except that it subtracts the light in its affected area.

Alternately:

Either way, this would open up a huge range of possiblities for more dynamically-lit games and effects.

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or just a “Subtractive” property for the Light base class that has this effect, rather than creating a bunch more classes just for this.

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Or just allow for negative brightness on regular light instances

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That’s in the quote in alternative :stuck_out_tongue: