Totally! I can’t imagine hand-making every single room just to get that lived-in-world effect. This is genius! Can’t wait to see more of it, it looks very interesting.
I’ve never heard of that before, sounds great for systems to run faster and smoother!
Would you just take a photo of any room or does it have to be a certain type of photo for this to work? This is crazy and I’m very interested in where this is going!
From my experience messing with it, it looks best with a screenshot looking into a room where you can see both walls, ceiling, and floor. Although, nothing is required. There’s also adjustable values to change how strong the effect is and some other stuff with it
I just had a thought. This would be wonderful for adding realism to literally everything. Say you had a guitar. The hole? Interior map it. Great for small touches of realism!
Question. What would happen if you put maps on adjacent faces of a cube? would you get a diorama effect? Like this?
It wouldnt be great for this, you’d probably be better of just adding the hole within the model. Also, the windows hsve to be stationary parts due to how the render distance system works. Although, I could add support for moving objects in the future.
Hmm, not too sure how this would look. Ill try it later today
Sorry for the late response, I’ve been busy lately and haven’t had time to try this out
After testing, unfortunately I can’t get a good result after messing around with the values. I tried it on a simple box room.
I kind of expected it to not work because of limitations due to roblox not have proper ways to distort an image, like perspective warps. This makes the system somewhat innacurate but it’s out of my control…
aww mannn… Its ok Im glad you responded… If you get the time… what does it look like on a sphere? or a wedge? or a cylinder? (can it be put on meshes? )
Also, could you somehow get the reverse effect? like making an image look like it’s popping out of part rather than inset? Can it be transparent? Can you layer them? if so… Could you theoretically create a layered background (parallax)
(from google)
Sorry for all the questions (especially since you’ve been busy) It just seems really cool!! you don’t have to answer them all immediately, I eagerly await your response!
No, it uses SurfaceGui’s which sadly don’t wrap around objects
Yup this is possible
Yes and yes, although there’s no good reason to layer them (reason below)
This wouldn’t be the correct use for this. In the image you provided, it would use a parallax where the layers are all moved at different speeds to give the illusion of depth. The illusion would be broken when the camera turns because you’d be able to see the 2d layers. The parallax effect I use scales the image trying to make it actually look 3d using the camera’s angle.
Also, this is really only meant for an image where you can see the walls, ceiling, and floor like this:
but… what if… you wanted to? I guess I was going for more of a 2.5D effect. Kinda like 2d Vtuber face rigs? Or like a dynamic visual novel of some sort where the “camera” moves slightly as you move your mouse giving the illusion of a 3d space while still staying 2d.
Wow this is really impressive. I definetly would use this in my game, i have a building with fake windows and they look baaad. This would definetly help.
Devlog P2 - Improved Accuracy, Performance Boost, Easier to Use
Improved Accuracy
Before, when moving the camera to a stronger angle, the rooms would exponentially distort. Now, the images more accurately move based on the camera, which looks more appealing and makes the effect more convincing
Performance Boost
The system now runs ~2x faster (tested with 64 active windows)
Easier Use
Before, you would have to manually set a couple values for the effect to work. Now, you only have to specify where the back wall is and it will automatically choose values for you.
With / Without:
Video:
Issues:
Although improved, this is still innacurate. Notice in the video how the position jumps when the camera switches sides. I’ve noticed the stronger you make the effect the less accurate it gets, so theres some optional values to adjust this.
This is absolutely beautiful and I could see it being very useful for large games to bring life without compromising on optimization. If you do ever end up open sourcing this or making it a paid product (preferably paid so you can get compensation for your work) please message me