Hello! I have been programming on Roblox for 7 years, with experience in UI/UX, game design, and marketing.
I have worked on a wide range of scripting projects, from full-solo to team-based, including open world shooter games, survival games, cash grab games, a lot of tech projects, and more. I’ve built my own framework and a lot of what I make is with my personal libraries or utilities. My strong suits are planning out complex systems and optimization - I’m oriented on keeping things efficient and extendable. Recently, I’ve been primarily focused on doing larger scale commissions for games, and releasing games of my own.
- Native English
- 18 years old
Contact:
- @baseparts on Discord
- @baseparts on Twitter
From NY - timezone is EST / GMT-4
Last updated on 6/7/26
Recent Games:
FFA Arcade Shooter
- Has full admin and debugging suite
- I only did scripting + visual placeholders
- Not in video: skins have buffs to guns/melee, match result leaderboard, death cam
Murder Mystery type game
Idea: 2 police, rest are killers. Every killer has a target and a hunter. Lights out sequence as final showdown, last killer standing must escape before police kills them.
- Skins + different gun types
- Very mobile friendly
- NPCs walk around as decoys (you can try to blend in!)
- Open crates for skins, theres robux crates
- VERY strong framework + full admin and debugging suite. Game is easily extendable and very efficient.
Had a lot of fun planning out and working on this, very proud of it
assets NOT by me; I did scripting only
Unique Brainrot Game
Idea: run over brainrots for cash, capture them to take to your base. Farther = more difficult but better brainrots. Avoid bombs: dying to a bomb makes you lose what you’ve captured!
- On technical side, the game is extremely fast (I know its for a brainrot game
). The entity spawning is completely deterministic, meaning there is no networking lost to replicating brainrot spawns (it doesnt have to) - Bases can have hundreds of brainrots, therefore I have a built in render distance to entities / base details
- All effects by me (not meaning assets)
Theres a lot in the videos that was not shown.
Public Resources:
ModiBool - Efficient boolean state manager
AutoLeaderstats
BasedLOD - Smart LOD system with runtime generated imposters
AnimationSounds
tier - layered game framework
- This is outdated fyi! This is a very old version of a framework that I’ve since redesigned.
tier - layered game framework
Personal Systems:
Ultra performant NPC system
LOD System & Auto Generator
Surface Droplets Simulation
v1: What are you working on currently? - #1648 by baseparts
v2: What are you working on currently? - #1832 by baseparts
Interior Mapping: Fake 3d Interiors
Rain System with Baked Collisions
Uses baked collisions, allowing the system to run extremely fast Rain with Baked Collisions (Super Performant)
Volumetric Smoke like Counter-Strike 2's
What are you working on currently? (2023) - #764 by baseparts
BaseGrass - Custom Performant Grass System
Custom made Sunrays and Volumetric Shadows
What are you working on currently? (2022) - #4756 by baseparts
Terrain to Part
What are you working on currently? (2022) - #4465 by baseparts
Nature LOD system
What are you working on currently? (2022) - #4539 by baseparts
Volumetric Light Beams using UI
What are you working on currently? (2022) - #4454 by baseparts
(Older) Personal Public Games:
Before Dawn
Meant to be a bloody horror PvPvE. I stopped working on this because of difficulties maintaining the gore system (it uses EditableMeshes which have a TON of problems) and an ever-expanding scope for the game
Orchid - Watch/create videos like TikTok in Roblox
This is a bit older. It was a cool experiment that, from my knowledge, hadnt been tried before at the time on Roblox.
Setup/Record videos: What are you working on currently? (2022) - #2824 by baseparts
Playing videos: What are you working on currently? (2022) - #1821 by baseparts
What are you working on currently? (2022) - #2065 by baseparts
8-Bit Stylized Plate Survival Game
Old & unfinished, but I’m still proud of the style