Internal Employee Policy Regarding Admin Badges

This isn’t a new change… I don’t know why some people here think it is.

Anyways, my personal opinion is 50/50 on this one. Without either directly knowing the person, or been on their profile prior to the badge being removed. You’d never know they are staff.

Whilst I understand the “unfair advantage” with popularity, I really don’t think that’d be the case all that much. There’s tons of staff who are completely unknown, the badge isn’t some magical thing that promotes fame.

Still, I understand why this is in place.

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You do know that roblox admins have an admin account as well as any number of developing accounts right

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Yes. It happens, such as Merely. But, employees shouldn’t be FORCED to make the decision if they can’t do anything in terms of development on their main account.

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Yes, but this is probably because of this policy. My argument is that they shouldn’t HAVE to make that decision and if they want, they can use JUST one account.

Also, yes, I know this isn’t a new change. This is just a recent post that brought it to my attention.

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Yeah I do find it weird alright. Ah well.

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This is mainly about monetization, making money, not developing. The reason he lost the badge is because he’s profiting off of the site, and the users. Not because he has a popular game. They don’t want the badge to influence users to give him more money because of his admin status.

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Exactly what I debated. Where are the statistics that he is making more money because he is an Admin?

Edit: Obviously, I have no statistics saying that players DON’T play an Admin’s games because he/she is an Admin, much like there is probably no statistic saying that players DO play an Admin’s game because he/she is an Admin. It all just depends on the player and his/her motive to play a game and contribute to it. Most likely, they don’t even look at the creator when they find a game. (I’m getting this from people I talk to and just generalities).

Edit 2: Plus, majority of my debate was to argue the fact that Admins shouldn’t be FORCED to make separate accounts if they want to monetize. It just doesn’t make sense in my personal opinion. And, yes, most of this is a personal opinion and I don’t expect it to be taken 100% professionally, yet I do hope that Roblox Admins will read the debate and give me their feedback as to EXACTLY how they came to the conclusion and what the statistics are.

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So both group games and games with no monetization are exempt?

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Why exactly is this being argued?

Seems to me he’s fine with it. Not sure why people are upset.

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Someone with a badge has an advantage over someone without a badge. Literally the entire point of the badge is to make one person appear more legitimate. This can’t not affect that person’s success.

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I spoke with @Nightgaladeld and apparently this only applies to employees wishing to DevEx. DevEx revenue cannot come from a profile/group game developed by a staff account. Staff can still have games on their profile/group if they don’t DevEx/monetize. They can DevEx if they use an account without the admin badge (e.g. alt, or the alt is their staff account) to host the game.

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Just like someone in a group has an advantage as someone not in a group (referring to the Admins group or the DevForums group). Also, a well-known developer may receive more money than a lesser-known developer, even if they have the same talent.

It’s all about advertising. Any factors that give an advantage apply, but that can be taken with anything.

Usually people who aren’t in the public eye (sort to say) don’t get the admin badge. Why would a Spanish Localization Specialist, someone who probably barely uses ROBLOX, need an admin badge or identification? (yeah, if they were to ask for it, they’d get it, but they probably wouldn’t get it unless they asked)

I would imagine that it is rather cool to join a game and have a bunch of people jumping around you.

This seems redundant if he still is in the Roblox admins group.

It gets annoying, especially when they’re all saying “SHOW ME ADMIN PANEL” and "BRING BACK TIX’

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I’m just glad that they let their employees devex, even if there is a caveat.

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Idk why there is much debate on this. This concerns only admins, if they were complaining about it they’d probably change it.

There are multiple departments across Roblox. One working on this policy does not affect the client team implementing new features, the marketing team creating Studio stickers, or the player experience team working on new VR control schemes. This change does not detract from other work on the platform.

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I’ve never had a response take that long. I sent two requests in the past year and all responses were received in less than 24 hours. Most negative experiences with the helpdesk are secondhand – telephoned through multiple users – so the severity of any criticism of the helpdesk is usually overexaggerated.

Response times:

Alt Recovery sent 6/16 noon
Human response received 6/17 2 AM (14 hours)
Reply sent 6/17 9 AM
Human response received 6/18 1 AM (16 hours)

Alt Age Change sent 5/23 2 AM
Human response received 5/23 2 AM (5 minutes)
Reply sent 5/23 8 AM
Human response received 5/23 2 PM (6 hours)
Reply sent 5/23 3 PM
Human response received 5/23 6 PM (3 hours)

The handful of tickets that could be completed if Roblox tasked a DevRel employee to the service desk instead of posting this thread would be negligible. < 24 hour response time is pretty reasonable to start with.

I’m not really seeing a problem here. What is your complaint? What is your target resolution? What would you suggest to accomplish that resolution?