We’ve enabled an update for Interpolation Throttling, a feature which can improve client performance by reducing the number of network updates. Interpolation Throttling can be especially helpful for experiences that have large maps and lots of moving parts. Please read the initial announcement if you haven’t already!
Now, rather than reducing update frequencies of all remotely-owned mechanisms outside the player’s simulation radius, it will only throttle what is needed to keep interpolation functioning well, starting with the mechanisms farthest away. This should give the same performance benefits at a better visual fidelity.
If you haven’t enabled Interpolation Throttling in your experience yet (or previously opted-out), I encourage you to try it now by setting
NOTE: Starting next week, we will transition the Interpolation Throttling mode’s default setting to be enabled. So all experiences will have it turned on by default, but you will still be able to opt-out by setting it to disabled.
If you run into any issues, or for whatever reason cannot enable this in your experience, please tell us more below!