Hi subcritibcal!
I really love this new feature. I haven’t noticed this feature yet. Very nice job.
It’s AWESOME! I think it can be really helpful.
However, please make it active only if player put that in settings.
This is a very nicely done feature. I don’t understand the point of it, but it may have some specialty to some players. I hate the fact that you are unable to zoom in / out in the Roblox Desktop app. Whenever I want to zoom out / in I have to use I / O, but It’s slow and annoying, not to mention unaccurate from the position I want the camera into.
I’ve found a glitch that makes it possible to see the other side of a wall.
https://gyazo.com/8f85d433fa9ab7731c78f62331a735c2
Here’s the steps:
1- enable shift lock and camera toggle on.
2- Put your character and camera against the wall.
3- press shift to activate shift lock.
I also found a bug which changes the custom mouse icon to the original icon.
https://gyazo.com/951e84f5816b11bfb8b720ebec023058
-1 convert to cameratoggle
-2 it’s gone…
I love this new feature, it’s amazing.
This update is indeed good for players, but I prefer shift lock since you could at least see the front and where the character is moving in game.
One thing is that it won’t let me click on Click Detectors and you have to turn the setting off in order to get the Click Detector to work. As shown in this video.
So it’s just shift lock but right click and is above your avatar not next to it?
Idk it doesn’t appeal to me due to the fact the it is so easy to accidentally right-click on a mouse pad. Maybe adding it to shift lock but keep the angle would be the best to do.
You could always do that with shift lock.
The update is really an amazing option, and I like how it could be helpful by toggling your camera. I do really appreciate the feature, and I hope the feature will be very superb and useful to everyone that they can use by their devices.
Great job on the updates, and I hope more updates arrive on the future to the powering of imagination!
Really? I thought it was fixed awhile ago…
I like the crosshair. Looks like it serves a different purpose than Shift-Lock (being used in combat and repositioning of character while camera toggle appears to be for more casual camera control)
Is being able to move the mouse in 1st person and Shift-Lock modes intentional? I feel like the former should be kept as a feature. It’s useful.
Talking about the camera, what happened to < > and PgUp/PgDown?
It happens when you hold Control and then Scroll with the Mouse wheel, i didn’t really find any of the staff being aware of this scary bug and its already been around for a while
Really great update! Cant wait to see more like this in the near future.
When the headline said “camera toggle” I was hoping it was a toggle between 3rd person and 1st person Cool stuff though. Lots of people only use built in trackpads.
I literally had the same problem with the camera doing that, and at times i’d get locked in first person for some reason maybe it’s just me.
What can this be used for? I like how it works but i don’t know how this could be used.
@subcritical
This update broke my script. The CameraModule does not return CameraModule.new() anymore. Will it be fixed or do I have to change my script?
It’s perfect when I just have only a touchpad on my laptop, no longer need to keep right clicking (or tap and drag with 2 fingers in this case) to maneuver the camera!
This has seemingly broken all the custom camera work in my gravity controller games.
I don’t know if this is a result of this update or something else that came out at the same time, but if you try to change the methods of the camera module in the player scripts loader the render step doesn’t actually run them.
Interestingly enough the client seems to think the override went through. If you manually run these methods from a local script the changes do apply. What kind of wacky shenanigans is happening here?